From d57f57717ad5b39a8d16d9704cad414bce516fcc Mon Sep 17 00:00:00 2001 From: Chris Blackbourn Date: Wed, 15 Jun 2022 19:39:28 +1200 Subject: Fix T98699: Face dot colors in UV editor was using wrong color from theme --- source/blender/draw/engines/overlay/shaders/edit_uv_face_dots_vert.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/blender/draw/engines/overlay/shaders/edit_uv_face_dots_vert.glsl b/source/blender/draw/engines/overlay/shaders/edit_uv_face_dots_vert.glsl index 4cdfe867840..65dbc5fa7a2 100644 --- a/source/blender/draw/engines/overlay/shaders/edit_uv_face_dots_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/edit_uv_face_dots_vert.glsl @@ -13,6 +13,6 @@ void main() vec3 world_pos = point_object_to_world(vec3(au, 0.0)); gl_Position = point_world_to_ndc(world_pos); - finalColor = ((flag & FACE_UV_SELECT) != 0) ? colorVertexSelect : vec4(colorWire.rgb, 1.0); + finalColor = ((flag & FACE_UV_SELECT) != 0) ? colorFaceDot : vec4(colorWire.rgb, 1.0); gl_PointSize = pointSize; } -- cgit v1.2.3