From d7af1c7bd96b2800c4150ff515a713038176f370 Mon Sep 17 00:00:00 2001 From: Jacques Lucke Date: Thu, 1 Oct 2020 15:53:50 +0200 Subject: Fix: Mesh to Volume modifier crashes when object is in edit mode Bug and fix has been found by dfelinto, thanks. --- source/blender/modifiers/intern/MOD_mesh_to_volume.cc | 2 ++ 1 file changed, 2 insertions(+) diff --git a/source/blender/modifiers/intern/MOD_mesh_to_volume.cc b/source/blender/modifiers/intern/MOD_mesh_to_volume.cc index b5d462ce842..ce8a456f66f 100644 --- a/source/blender/modifiers/intern/MOD_mesh_to_volume.cc +++ b/source/blender/modifiers/intern/MOD_mesh_to_volume.cc @@ -22,6 +22,7 @@ #include "BKE_lib_query.h" #include "BKE_mesh_runtime.h" +#include "BKE_mesh_wrapper.h" #include "BKE_modifier.h" #include "BKE_object.h" #include "BKE_volume.h" @@ -213,6 +214,7 @@ static Volume *modifyVolume(ModifierData *md, const ModifierEvalContext *ctx, Vo if (mesh == NULL) { return input_volume; } + BKE_mesh_wrapper_ensure_mdata(mesh); const float4x4 mesh_to_own_object_space_transform = float4x4(ctx->object->imat) * float4x4(object_to_convert->obmat); -- cgit v1.2.3