From d7f88982a841a85fe3a94793f534ab862ba91926 Mon Sep 17 00:00:00 2001 From: Johnny Matthews Date: Fri, 9 Jul 2021 18:34:40 +0200 Subject: Geometry Nodes: fix direction mode in curve primitive line node Differential Revision: https://developer.blender.org/D11872 --- source/blender/nodes/geometry/nodes/node_geo_curve_primitive_line.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_line.cc b/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_line.cc index 04a7fc7e5df..419a7af1ba0 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_line.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_line.cc @@ -95,7 +95,7 @@ static std::unique_ptr create_direction_line_curve(const float3 start spline->resize(2); MutableSpan positions = spline->positions(); positions[0] = start; - positions[1] = direction.normalized() * length; + positions[1] = direction.normalized() * length + start; spline->radii().fill(1.0f); spline->tilts().fill(0.0f); -- cgit v1.2.3