From d889762590a4f068aa312879976e98dbd0ee93fc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Tue, 5 Apr 2022 14:36:53 +0200 Subject: Cleanup: Change globalBlock members to snake case This avoid conflicting defines in GLSL Fix T96998 Blender 3.2.0 Alpha crashes on startup --- .../draw/engines/overlay/overlay_antialiasing.c | 2 +- .../draw/engines/overlay/overlay_armature.c | 70 ++-- .../draw/engines/overlay/overlay_background.c | 2 +- .../draw/engines/overlay/overlay_edit_text.c | 4 +- .../blender/draw/engines/overlay/overlay_extra.c | 20 +- .../blender/draw/engines/overlay/overlay_gpencil.c | 4 +- source/blender/draw/engines/overlay/overlay_grid.c | 2 +- .../draw/engines/overlay/overlay_metaball.c | 8 +- source/blender/draw/engines/select/select_engine.c | 2 +- .../draw/engines/workbench/workbench_data.c | 2 +- source/blender/draw/intern/draw_common.c | 249 ++++++------- .../draw/intern/draw_common_shader_shared.h | 402 ++++++++++----------- 12 files changed, 384 insertions(+), 383 deletions(-) diff --git a/source/blender/draw/engines/overlay/overlay_antialiasing.c b/source/blender/draw/engines/overlay/overlay_antialiasing.c index a07fd559f4f..27ee479cf36 100644 --- a/source/blender/draw/engines/overlay/overlay_antialiasing.c +++ b/source/blender/draw/engines/overlay/overlay_antialiasing.c @@ -63,7 +63,7 @@ void OVERLAY_antialiasing_init(OVERLAY_Data *vedata) return; } - bool need_wire_expansion = (G_draw.block.sizePixel > 1.0f); + bool need_wire_expansion = (G_draw.block.size_pixel > 1.0f); pd->antialiasing.enabled = need_wire_expansion || ((U.gpu_flag & USER_GPU_FLAG_OVERLAY_SMOOTH_WIRE) != 0); diff --git a/source/blender/draw/engines/overlay/overlay_armature.c b/source/blender/draw/engines/overlay/overlay_armature.c index a2f9ad0d369..473fadab5ed 100644 --- a/source/blender/draw/engines/overlay/overlay_armature.c +++ b/source/blender/draw/engines/overlay/overlay_armature.c @@ -784,28 +784,28 @@ static void drw_shgroup_bone_relationship_lines(ArmatureDrawContext *ctx, const float start[3], const float end[3]) { - drw_shgroup_bone_relationship_lines_ex(ctx, start, end, G_draw.block.colorWire); + drw_shgroup_bone_relationship_lines_ex(ctx, start, end, G_draw.block.color_wire); } static void drw_shgroup_bone_ik_lines(ArmatureDrawContext *ctx, const float start[3], const float end[3]) { - drw_shgroup_bone_relationship_lines_ex(ctx, start, end, G_draw.block.colorBoneIKLine); + drw_shgroup_bone_relationship_lines_ex(ctx, start, end, G_draw.block.color_bone_ik_line); } static void drw_shgroup_bone_ik_no_target_lines(ArmatureDrawContext *ctx, const float start[3], const float end[3]) { - drw_shgroup_bone_relationship_lines_ex(ctx, start, end, G_draw.block.colorBoneIKLineNoTarget); + drw_shgroup_bone_relationship_lines_ex(ctx, start, end, G_draw.block.color_bone_ik_line_no_target); } static void drw_shgroup_bone_ik_spline_lines(ArmatureDrawContext *ctx, const float start[3], const float end[3]) { - drw_shgroup_bone_relationship_lines_ex(ctx, start, end, G_draw.block.colorBoneIKLineSpline); + drw_shgroup_bone_relationship_lines_ex(ctx, start, end, G_draw.block.color_bone_ik_line_spline); } /** \} */ @@ -918,16 +918,16 @@ static bool set_pchan_color(const ArmatureDrawContext *ctx, } else { if ((boneflag & BONE_DRAW_ACTIVE) && (boneflag & BONE_SELECTED)) { - copy_v4_v4(fcolor, G_draw.block.colorBonePoseActive); + copy_v4_v4(fcolor, G_draw.block.color_bone_pose_active); } else if (boneflag & BONE_DRAW_ACTIVE) { - copy_v4_v4(fcolor, G_draw.block.colorBonePoseActiveUnsel); + copy_v4_v4(fcolor, G_draw.block.color_bone_pose_active_unsel); } else if (boneflag & BONE_SELECTED) { - copy_v4_v4(fcolor, G_draw.block.colorBonePose); + copy_v4_v4(fcolor, G_draw.block.color_bone_pose); } else { - copy_v4_v4(fcolor, G_draw.block.colorWire); + copy_v4_v4(fcolor, G_draw.block.color_wire); } } return true; @@ -940,23 +940,23 @@ static bool set_pchan_color(const ArmatureDrawContext *ctx, srgb_to_linearrgb_v4(fcolor, fcolor); } else { - copy_v4_v4(fcolor, G_draw.block.colorBoneSolid); + copy_v4_v4(fcolor, G_draw.block.color_bone_solid); } return true; } case PCHAN_COLOR_CONSTS: { if ((bcolor == NULL) || (bcolor->flag & TH_WIRECOLOR_CONSTCOLS)) { if (constflag & PCHAN_HAS_TARGET) { - copy_v4_v4(fcolor, G_draw.block.colorBonePoseTarget); + copy_v4_v4(fcolor, G_draw.block.color_bone_pose_target); } else if (constflag & PCHAN_HAS_IK) { - copy_v4_v4(fcolor, G_draw.block.colorBonePoseIK); + copy_v4_v4(fcolor, G_draw.block.color_bone_pose_ik); } else if (constflag & PCHAN_HAS_SPLINEIK) { - copy_v4_v4(fcolor, G_draw.block.colorBonePoseSplineIK); + copy_v4_v4(fcolor, G_draw.block.color_bone_pose_spline_ik); } else if (constflag & PCHAN_HAS_CONST) { - copy_v4_v4(fcolor, G_draw.block.colorBonePoseConstraint); + copy_v4_v4(fcolor, G_draw.block.color_bone_pose_constraint); } else { return false; @@ -978,7 +978,7 @@ static bool set_pchan_color(const ArmatureDrawContext *ctx, static void bone_locked_color_shade(float color[4]) { - float *locked_color = G_draw.block.colorBoneLocked; + float *locked_color = G_draw.block.color_bone_locked; interp_v3_v3v3(color, color, locked_color, locked_color[3]); } @@ -991,7 +991,7 @@ static const float *get_bone_solid_color(const ArmatureDrawContext *ctx, const short constflag) { if (ctx->const_color) { - return G_draw.block.colorBoneSolid; + return G_draw.block.color_bone_solid; } if (arm->flag & ARM_POSEMODE) { @@ -1006,7 +1006,7 @@ static const float *get_bone_solid_color(const ArmatureDrawContext *ctx, return disp_color; } - return G_draw.block.colorBoneSolid; + return G_draw.block.color_bone_solid; } static const float *get_bone_solid_with_consts_color(const ArmatureDrawContext *ctx, @@ -1017,7 +1017,7 @@ static const float *get_bone_solid_with_consts_color(const ArmatureDrawContext * const short constflag) { if (ctx->const_color) { - return G_draw.block.colorBoneSolid; + return G_draw.block.color_bone_solid; } const float *col = get_bone_solid_color(ctx, eBone, pchan, arm, boneflag, constflag); @@ -1060,18 +1060,18 @@ static const float *get_bone_wire_color(const ArmatureDrawContext *ctx, else if (eBone) { if (boneflag & BONE_SELECTED) { if (boneflag & BONE_DRAW_ACTIVE) { - copy_v3_v3(disp_color, G_draw.block.colorBoneActive); + copy_v3_v3(disp_color, G_draw.block.color_bone_active); } else { - copy_v3_v3(disp_color, G_draw.block.colorBoneSelect); + copy_v3_v3(disp_color, G_draw.block.color_bone_select); } } else { if (boneflag & BONE_DRAW_ACTIVE) { - copy_v3_v3(disp_color, G_draw.block.colorBoneActiveUnsel); + copy_v3_v3(disp_color, G_draw.block.color_bone_active_unsel); } else { - copy_v3_v3(disp_color, G_draw.block.colorWireEdit); + copy_v3_v3(disp_color, G_draw.block.color_wire_edit); } } } @@ -1084,7 +1084,7 @@ static const float *get_bone_wire_color(const ArmatureDrawContext *ctx, } } else { - copy_v3_v3(disp_color, G_draw.block.colorVertex); + copy_v3_v3(disp_color, G_draw.block.color_vertex); } disp_color[3] = get_bone_wire_thickness(ctx, boneflag); @@ -1111,7 +1111,7 @@ static const float *get_bone_hint_color(const ArmatureDrawContext *ctx, static float hint_color[4] = {0.0f, 0.0f, 0.0f, 1.0f}; if (ctx->const_color) { - bone_hint_color_shade(hint_color, G_draw.block.colorBoneSolid); + bone_hint_color_shade(hint_color, G_draw.block.color_bone_solid); } else { const float *wire_color = get_bone_wire_color(ctx, eBone, pchan, arm, boneflag, constflag); @@ -1408,8 +1408,8 @@ static void draw_axes(ArmatureDrawContext *ctx, { float final_col[4]; const float *col = (ctx->const_color) ? ctx->const_color : - (BONE_FLAG(eBone, pchan) & BONE_SELECTED) ? G_draw.block.colorTextHi : - G_draw.block.colorText; + (BONE_FLAG(eBone, pchan) & BONE_SELECTED) ? G_draw.block.color_text_hi : + G_draw.block.color_text; copy_v4_v4(final_col, col); /* Mix with axes color. */ final_col[3] = (ctx->const_color) ? 1.0 : (BONE_FLAG(eBone, pchan) & BONE_SELECTED) ? 0.1 : 0.65; @@ -1444,10 +1444,10 @@ static void draw_points(ArmatureDrawContext *ctx, float col_solid_root[4], col_solid_tail[4], col_wire_root[4], col_wire_tail[4]; float col_hint_root[4], col_hint_tail[4]; - copy_v4_v4(col_solid_root, G_draw.block.colorBoneSolid); - copy_v4_v4(col_solid_tail, G_draw.block.colorBoneSolid); - copy_v4_v4(col_wire_root, (ctx->const_color) ? ctx->const_color : G_draw.block.colorVertex); - copy_v4_v4(col_wire_tail, (ctx->const_color) ? ctx->const_color : G_draw.block.colorVertex); + copy_v4_v4(col_solid_root, G_draw.block.color_bone_solid); + copy_v4_v4(col_solid_tail, G_draw.block.color_bone_solid); + copy_v4_v4(col_wire_root, (ctx->const_color) ? ctx->const_color : G_draw.block.color_vertex); + copy_v4_v4(col_wire_tail, (ctx->const_color) ? ctx->const_color : G_draw.block.color_vertex); const bool is_envelope_draw = (arm->drawtype == ARM_ENVELOPE); const float envelope_ignore = -1.0f; @@ -1457,10 +1457,10 @@ static void draw_points(ArmatureDrawContext *ctx, /* Edit bone points can be selected */ if (eBone) { if (eBone->flag & BONE_ROOTSEL) { - copy_v3_v3(col_wire_root, G_draw.block.colorVertexSelect); + copy_v3_v3(col_wire_root, G_draw.block.color_vertex_select); } if (eBone->flag & BONE_TIPSEL) { - copy_v3_v3(col_wire_tail, G_draw.block.colorVertexSelect); + copy_v3_v3(col_wire_tail, G_draw.block.color_vertex_select); } } else if (arm->flag & ARM_POSEMODE) { @@ -1648,12 +1648,12 @@ static void draw_bone_line(ArmatureDrawContext *ctx, else { if (eBone) { if (eBone->flag & BONE_TIPSEL) { - col_tail = G_draw.block.colorVertexSelect; + col_tail = G_draw.block.color_vertex_select; } if (boneflag & BONE_SELECTED) { - col_bone = G_draw.block.colorBoneActive; + col_bone = G_draw.block.color_bone_active; } - col_wire = G_draw.block.colorWire; + col_wire = G_draw.block.color_wire; } /* Draw root point if we are not connected to our parent. */ @@ -1661,7 +1661,7 @@ static void draw_bone_line(ArmatureDrawContext *ctx, (pchan->bone->parent && (boneflag & BONE_CONNECTED)))) { if (eBone) { - col_head = (eBone->flag & BONE_ROOTSEL) ? G_draw.block.colorVertexSelect : col_bone; + col_head = (eBone->flag & BONE_ROOTSEL) ? G_draw.block.color_vertex_select : col_bone; } else { col_head = col_bone; diff --git a/source/blender/draw/engines/overlay/overlay_background.c b/source/blender/draw/engines/overlay/overlay_background.c index 74fed530ed7..6a87658b57c 100644 --- a/source/blender/draw/engines/overlay/overlay_background.c +++ b/source/blender/draw/engines/overlay/overlay_background.c @@ -96,7 +96,7 @@ void OVERLAY_background_cache_init(OVERLAY_Data *vedata) GPUShader *sh = OVERLAY_shader_clipbound(); DRWShadingGroup *grp = DRW_shgroup_create(sh, psl->clipping_frustum_ps); - DRW_shgroup_uniform_vec4_copy(grp, "color", G_draw.block.colorClippingBorder); + DRW_shgroup_uniform_vec4_copy(grp, "color", G_draw.block.color_clipping_border); DRW_shgroup_uniform_vec3(grp, "boundbox", &bb->vec[0][0], 8); struct GPUBatch *cube = DRW_cache_cube_get(); diff --git a/source/blender/draw/engines/overlay/overlay_edit_text.c b/source/blender/draw/engines/overlay/overlay_edit_text.c index 40c905c6db9..dfef5b3c241 100644 --- a/source/blender/draw/engines/overlay/overlay_edit_text.c +++ b/source/blender/draw/engines/overlay/overlay_edit_text.c @@ -35,7 +35,7 @@ void OVERLAY_edit_text_cache_init(OVERLAY_Data *vedata) sh = OVERLAY_shader_uniform_color(); pd->edit_text_wire_grp[i] = grp = DRW_shgroup_create(sh, psl->edit_text_wire_ps[i]); - DRW_shgroup_uniform_vec4_copy(grp, "color", G_draw.block.colorWire); + DRW_shgroup_uniform_vec4_copy(grp, "color", G_draw.block.color_wire); } { state = DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND_ALPHA; @@ -139,7 +139,7 @@ static void edit_text_cache_populate_boxes(OVERLAY_Data *vedata, Object *ob) for (int i = 0; i < cu->totbox; i++) { TextBox *tb = &cu->tb[i]; const bool is_active = (i == (cu->actbox - 1)); - float *color = is_active ? G_draw.block.colorActive : G_draw.block.colorWire; + float *color = is_active ? G_draw.block.color_active : G_draw.block.color_wire; if ((tb->w != 0.0f) || (tb->h != 0.0f)) { float vecs[4][3]; diff --git a/source/blender/draw/engines/overlay/overlay_extra.c b/source/blender/draw/engines/overlay/overlay_extra.c index 4f0bf0b8048..73450db8eea 100644 --- a/source/blender/draw/engines/overlay/overlay_extra.c +++ b/source/blender/draw/engines/overlay/overlay_extra.c @@ -194,23 +194,23 @@ void OVERLAY_extra_cache_init(OVERLAY_Data *vedata) DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo); grp_sub = DRW_shgroup_create_sub(grp); - DRW_shgroup_uniform_vec4_copy(grp_sub, "color", G_draw.block.colorActive); + DRW_shgroup_uniform_vec4_copy(grp_sub, "color", G_draw.block.color_active); cb->center_active = BUF_POINT(grp_sub, format); grp_sub = DRW_shgroup_create_sub(grp); - DRW_shgroup_uniform_vec4_copy(grp_sub, "color", G_draw.block.colorSelect); + DRW_shgroup_uniform_vec4_copy(grp_sub, "color", G_draw.block.color_select); cb->center_selected = BUF_POINT(grp_sub, format); grp_sub = DRW_shgroup_create_sub(grp); - DRW_shgroup_uniform_vec4_copy(grp_sub, "color", G_draw.block.colorDeselect); + DRW_shgroup_uniform_vec4_copy(grp_sub, "color", G_draw.block.color_deselect); cb->center_deselected = BUF_POINT(grp_sub, format); grp_sub = DRW_shgroup_create_sub(grp); - DRW_shgroup_uniform_vec4_copy(grp_sub, "color", G_draw.block.colorLibrarySelect); + DRW_shgroup_uniform_vec4_copy(grp_sub, "color", G_draw.block.color_library_select); cb->center_selected_lib = BUF_POINT(grp_sub, format); grp_sub = DRW_shgroup_create_sub(grp); - DRW_shgroup_uniform_vec4_copy(grp_sub, "color", G_draw.block.colorLibrary); + DRW_shgroup_uniform_vec4_copy(grp_sub, "color", G_draw.block.color_library); cb->center_deselected_lib = BUF_POINT(grp_sub, format); } } @@ -861,8 +861,8 @@ static void camera_view3d_reconstruction( int track_index = 1; float bundle_color_custom[3]; - float *bundle_color_solid = G_draw.block.colorBundleSolid; - float *bundle_color_unselected = G_draw.block.colorWire; + float *bundle_color_solid = G_draw.block.color_bundle_solid; + float *bundle_color_unselected = G_draw.block.color_wire; uchar text_color_selected[4], text_color_unselected[4]; /* Color Management: Exception here as texts are drawn in sRGB space directly. */ UI_GetThemeColor4ubv(TH_SELECT, text_color_selected); @@ -1034,7 +1034,7 @@ static void camera_stereoscopy_extra(OVERLAY_ExtraCallBuffers *cb, DRW_buffer_add_entry_struct(cb->camera_frame, &stereodata); /* Connecting line between cameras. */ - OVERLAY_extra_line_dashed(cb, stereodata.pos, instdata->pos, G_draw.block.colorWire); + OVERLAY_extra_line_dashed(cb, stereodata.pos, instdata->pos, G_draw.block.color_wire); } if (is_stereo3d_volume && !is_select) { @@ -1248,8 +1248,8 @@ static void OVERLAY_relationship_lines(OVERLAY_ExtraCallBuffers *cb, Scene *scene, Object *ob) { - float *relation_color = G_draw.block.colorWire; - float *constraint_color = G_draw.block.colorGridAxisZ; /* ? */ + float *relation_color = G_draw.block.color_wire; + float *constraint_color = G_draw.block.color_grid_axis_z; /* ? */ if (ob->parent && (DRW_object_visibility_in_active_context(ob->parent) & OB_VISIBLE_SELF)) { float *parent_pos = ob->runtime.parent_display_origin; diff --git a/source/blender/draw/engines/overlay/overlay_gpencil.c b/source/blender/draw/engines/overlay/overlay_gpencil.c index 79d0e62c25c..5c5226bfe65 100644 --- a/source/blender/draw/engines/overlay/overlay_gpencil.c +++ b/source/blender/draw/engines/overlay/overlay_gpencil.c @@ -174,7 +174,7 @@ void OVERLAY_edit_gpencil_cache_init(OVERLAY_Data *vedata) bGPDcontrolpoint *cp = &gpd->runtime.cp_points[i]; grp = DRW_shgroup_create_sub(grp); DRW_shgroup_uniform_vec3_copy(grp, "pPosition", &cp->x); - DRW_shgroup_uniform_float_copy(grp, "pSize", cp->size * 0.8f * G_draw.block.sizePixel); + DRW_shgroup_uniform_float_copy(grp, "pSize", cp->size * 0.8f * G_draw.block.size_pixel); DRW_shgroup_uniform_vec4_copy(grp, "pColor", cp->color); DRW_shgroup_call_procedural_points(grp, NULL, 1); } @@ -196,7 +196,7 @@ void OVERLAY_edit_gpencil_cache_init(OVERLAY_Data *vedata) DRW_shgroup_uniform_vec3_copy(grp, "pPosition", scene->cursor.location); } DRW_shgroup_uniform_vec4_copy(grp, "pColor", color); - DRW_shgroup_uniform_float_copy(grp, "pSize", 8.0f * G_draw.block.sizePixel); + DRW_shgroup_uniform_float_copy(grp, "pSize", 8.0f * G_draw.block.size_pixel); DRW_shgroup_call_procedural_points(grp, NULL, 1); } } diff --git a/source/blender/draw/engines/overlay/overlay_grid.c b/source/blender/draw/engines/overlay/overlay_grid.c index 475af24d004..20403f156a1 100644 --- a/source/blender/draw/engines/overlay/overlay_grid.c +++ b/source/blender/draw/engines/overlay/overlay_grid.c @@ -224,7 +224,7 @@ void OVERLAY_grid_cache_init(OVERLAY_Data *vedata) sh = OVERLAY_shader_grid_background(); grp = DRW_shgroup_create(sh, psl->grid_ps); float color_back[4]; - interp_v4_v4v4(color_back, G_draw.block.colorBackground, G_draw.block.colorGrid, 0.5); + interp_v4_v4v4(color_back, G_draw.block.color_background, G_draw.block.color_grid, 0.5); DRW_shgroup_uniform_vec4_copy(grp, "color", color_back); DRW_shgroup_uniform_texture_ref(grp, "depthBuffer", &dtxl->depth); unit_m4(mat); diff --git a/source/blender/draw/engines/overlay/overlay_metaball.c b/source/blender/draw/engines/overlay/overlay_metaball.c index 7805b63993e..f024f5dfac8 100644 --- a/source/blender/draw/engines/overlay/overlay_metaball.c +++ b/source/blender/draw/engines/overlay/overlay_metaball.c @@ -60,10 +60,10 @@ void OVERLAY_edit_metaball_cache_populate(OVERLAY_Data *vedata, Object *ob) MetaBall *mb = ob->data; const float *color; - const float *col_radius = G_draw.block.colorMballRadius; - const float *col_radius_select = G_draw.block.colorMballRadiusSelect; - const float *col_stiffness = G_draw.block.colorMballStiffness; - const float *col_stiffness_select = G_draw.block.colorMballStiffnessSelect; + const float *col_radius = G_draw.block.color_mball_radius; + const float *col_radius_select = G_draw.block.color_mball_radius_select; + const float *col_stiffness = G_draw.block.color_mball_stiffness; + const float *col_stiffness_select = G_draw.block.color_mball_stiffness_select; int select_id = 0; if (is_select) { diff --git a/source/blender/draw/engines/select/select_engine.c b/source/blender/draw/engines/select/select_engine.c index 60d9f8e1951..0b3db521e74 100644 --- a/source/blender/draw/engines/select/select_engine.c +++ b/source/blender/draw/engines/select/select_engine.c @@ -178,7 +178,7 @@ static void select_cache_init(void *vedata) if (e_data.context.select_mode & SCE_SELECT_VERTEX) { DRW_PASS_CREATE(psl->select_id_vert_pass, state); pd->shgrp_vert = DRW_shgroup_create(sh->select_id_flat, psl->select_id_vert_pass); - DRW_shgroup_uniform_float_copy(pd->shgrp_vert, "sizeVertex", 2 * G_draw.block.sizeVertex); + DRW_shgroup_uniform_float_copy(pd->shgrp_vert, "sizeVertex", 2 * G_draw.block.size_vertex); } } diff --git a/source/blender/draw/engines/workbench/workbench_data.c b/source/blender/draw/engines/workbench/workbench_data.c index 010f424b9da..326727685fc 100644 --- a/source/blender/draw/engines/workbench/workbench_data.c +++ b/source/blender/draw/engines/workbench/workbench_data.c @@ -275,7 +275,7 @@ void workbench_update_world_ubo(WORKBENCH_PrivateData *wpd) copy_v2_v2(wd.viewport_size_inv, DRW_viewport_invert_size_get()); copy_v3_v3(wd.object_outline_color, wpd->shading.object_outline_color); wd.object_outline_color[3] = 1.0f; - wd.ui_scale = DRW_state_is_image_render() ? 1.0f : G_draw.block.sizePixel; + wd.ui_scale = DRW_state_is_image_render() ? 1.0f : G_draw.block.size_pixel; wd.matcap_orientation = (wpd->shading.flag & V3D_SHADING_MATCAP_FLIP_X) != 0; workbench_studiolight_data_update(wpd, &wd); diff --git a/source/blender/draw/intern/draw_common.c b/source/blender/draw/intern/draw_common.c index 462ae6f7cf1..0f330dbb519 100644 --- a/source/blender/draw/intern/draw_common.c +++ b/source/blender/draw/intern/draw_common.c @@ -40,154 +40,155 @@ void DRW_globals_update(void) { GlobalsUboStorage *gb = &G_draw.block; - UI_GetThemeColor4fv(TH_WIRE, gb->colorWire); - UI_GetThemeColor4fv(TH_WIRE_EDIT, gb->colorWireEdit); - UI_GetThemeColor4fv(TH_ACTIVE, gb->colorActive); - UI_GetThemeColor4fv(TH_SELECT, gb->colorSelect); - UI_COLOR_RGBA_FROM_U8(0x88, 0xFF, 0xFF, 155, gb->colorLibrarySelect); - UI_COLOR_RGBA_FROM_U8(0x55, 0xCC, 0xCC, 155, gb->colorLibrary); - UI_GetThemeColor4fv(TH_TRANSFORM, gb->colorTransform); - UI_GetThemeColor4fv(TH_LIGHT, gb->colorLight); - UI_GetThemeColor4fv(TH_SPEAKER, gb->colorSpeaker); - UI_GetThemeColor4fv(TH_CAMERA, gb->colorCamera); - UI_GetThemeColor4fv(TH_CAMERA_PATH, gb->colorCameraPath); - UI_GetThemeColor4fv(TH_EMPTY, gb->colorEmpty); - UI_GetThemeColor4fv(TH_VERTEX, gb->colorVertex); - UI_GetThemeColor4fv(TH_VERTEX_SELECT, gb->colorVertexSelect); - UI_GetThemeColor4fv(TH_VERTEX_UNREFERENCED, gb->colorVertexUnreferenced); - UI_COLOR_RGBA_FROM_U8(0xB0, 0x00, 0xB0, 0xFF, gb->colorVertexMissingData); - UI_GetThemeColor4fv(TH_EDITMESH_ACTIVE, gb->colorEditMeshActive); - UI_GetThemeColor4fv(TH_EDGE_SELECT, gb->colorEdgeSelect); - UI_GetThemeColor4fv(TH_GP_VERTEX, gb->colorGpencilVertex); - UI_GetThemeColor4fv(TH_GP_VERTEX_SELECT, gb->colorGpencilVertexSelect); - - UI_GetThemeColor4fv(TH_EDGE_SEAM, gb->colorEdgeSeam); - UI_GetThemeColor4fv(TH_EDGE_SHARP, gb->colorEdgeSharp); - UI_GetThemeColor4fv(TH_EDGE_CREASE, gb->colorEdgeCrease); - UI_GetThemeColor4fv(TH_EDGE_BEVEL, gb->colorEdgeBWeight); - UI_GetThemeColor4fv(TH_EDGE_FACESEL, gb->colorEdgeFaceSelect); - UI_GetThemeColor4fv(TH_FACE, gb->colorFace); - UI_GetThemeColor4fv(TH_FACE_SELECT, gb->colorFaceSelect); - UI_GetThemeColor4fv(TH_FACE_BACK, gb->colorFaceBack); - UI_GetThemeColor4fv(TH_FACE_FRONT, gb->colorFaceFront); - UI_GetThemeColor4fv(TH_NORMAL, gb->colorNormal); - UI_GetThemeColor4fv(TH_VNORMAL, gb->colorVNormal); - UI_GetThemeColor4fv(TH_LNORMAL, gb->colorLNormal); - UI_GetThemeColor4fv(TH_FACE_DOT, gb->colorFaceDot); - UI_GetThemeColor4fv(TH_SKIN_ROOT, gb->colorSkinRoot); - UI_GetThemeColor4fv(TH_BACK, gb->colorBackground); - UI_GetThemeColor4fv(TH_BACK_GRAD, gb->colorBackgroundGradient); - UI_GetThemeColor4fv(TH_TRANSPARENT_CHECKER_PRIMARY, gb->colorCheckerPrimary); - UI_GetThemeColor4fv(TH_TRANSPARENT_CHECKER_SECONDARY, gb->colorCheckerSecondary); - gb->sizeChecker = UI_GetThemeValuef(TH_TRANSPARENT_CHECKER_SIZE); - UI_GetThemeColor4fv(TH_V3D_CLIPPING_BORDER, gb->colorClippingBorder); + UI_GetThemeColor4fv(TH_WIRE, gb->color_wire); + UI_GetThemeColor4fv(TH_WIRE_EDIT, gb->color_wire_edit); + UI_GetThemeColor4fv(TH_ACTIVE, gb->color_active); + UI_GetThemeColor4fv(TH_SELECT, gb->color_select); + UI_COLOR_RGBA_FROM_U8(0x88, 0xFF, 0xFF, 155, gb->color_library_select); + UI_COLOR_RGBA_FROM_U8(0x55, 0xCC, 0xCC, 155, gb->color_library); + UI_GetThemeColor4fv(TH_TRANSFORM, gb->color_transform); + UI_GetThemeColor4fv(TH_LIGHT, gb->color_light); + UI_GetThemeColor4fv(TH_SPEAKER, gb->color_speaker); + UI_GetThemeColor4fv(TH_CAMERA, gb->color_camera); + UI_GetThemeColor4fv(TH_CAMERA_PATH, gb->color_camera_path); + UI_GetThemeColor4fv(TH_EMPTY, gb->color_empty); + UI_GetThemeColor4fv(TH_VERTEX, gb->color_vertex); + UI_GetThemeColor4fv(TH_VERTEX_SELECT, gb->color_vertex_select); + UI_GetThemeColor4fv(TH_VERTEX_UNREFERENCED, gb->color_vertex_unreferenced); + UI_COLOR_RGBA_FROM_U8(0xB0, 0x00, 0xB0, 0xFF, gb->color_vertex_missing_data); + UI_GetThemeColor4fv(TH_EDITMESH_ACTIVE, gb->color_edit_mesh_active); + UI_GetThemeColor4fv(TH_EDGE_SELECT, gb->color_edge_select); + UI_GetThemeColor4fv(TH_GP_VERTEX, gb->color_gpencil_vertex); + UI_GetThemeColor4fv(TH_GP_VERTEX_SELECT, gb->color_gpencil_vertex_select); + + UI_GetThemeColor4fv(TH_EDGE_SEAM, gb->color_edge_seam); + UI_GetThemeColor4fv(TH_EDGE_SHARP, gb->color_edge_sharp); + UI_GetThemeColor4fv(TH_EDGE_CREASE, gb->color_edge_crease); + UI_GetThemeColor4fv(TH_EDGE_BEVEL, gb->color_edge_bweight); + UI_GetThemeColor4fv(TH_EDGE_FACESEL, gb->color_edge_face_select); + UI_GetThemeColor4fv(TH_FACE, gb->color_face); + UI_GetThemeColor4fv(TH_FACE_SELECT, gb->color_face_select); + UI_GetThemeColor4fv(TH_FACE_BACK, gb->color_face_back); + UI_GetThemeColor4fv(TH_FACE_FRONT, gb->color_face_front); + UI_GetThemeColor4fv(TH_NORMAL, gb->color_normal); + UI_GetThemeColor4fv(TH_VNORMAL, gb->color_vnormal); + UI_GetThemeColor4fv(TH_LNORMAL, gb->color_lnormal); + UI_GetThemeColor4fv(TH_FACE_DOT, gb->color_facedot); + UI_GetThemeColor4fv(TH_SKIN_ROOT, gb->color_skinroot); + UI_GetThemeColor4fv(TH_BACK, gb->color_background); + UI_GetThemeColor4fv(TH_BACK_GRAD, gb->color_background_gradient); + UI_GetThemeColor4fv(TH_TRANSPARENT_CHECKER_PRIMARY, gb->color_checker_primary); + UI_GetThemeColor4fv(TH_TRANSPARENT_CHECKER_SECONDARY, gb->color_checker_secondary); + gb->size_checker = UI_GetThemeValuef(TH_TRANSPARENT_CHECKER_SIZE); + UI_GetThemeColor4fv(TH_V3D_CLIPPING_BORDER, gb->color_clipping_border); /* Custom median color to slightly affect the edit mesh colors. */ - interp_v4_v4v4(gb->colorEditMeshMiddle, gb->colorVertexSelect, gb->colorWireEdit, 0.35f); - copy_v3_fl( - gb->colorEditMeshMiddle, - dot_v3v3(gb->colorEditMeshMiddle, (float[3]){0.3333f, 0.3333f, 0.3333f})); /* Desaturate */ + interp_v4_v4v4(gb->color_edit_mesh_middle, gb->color_vertex_select, gb->color_wire_edit, 0.35f); + copy_v3_fl(gb->color_edit_mesh_middle, + dot_v3v3(gb->color_edit_mesh_middle, + (float[3]){0.3333f, 0.3333f, 0.3333f})); /* Desaturate */ #ifdef WITH_FREESTYLE - UI_GetThemeColor4fv(TH_FREESTYLE_EDGE_MARK, gb->colorEdgeFreestyle); - UI_GetThemeColor4fv(TH_FREESTYLE_FACE_MARK, gb->colorFaceFreestyle); + UI_GetThemeColor4fv(TH_FREESTYLE_EDGE_MARK, gb->color_edge_freestyle); + UI_GetThemeColor4fv(TH_FREESTYLE_FACE_MARK, gb->color_face_freestyle); #else - zero_v4(gb->colorEdgeFreestyle); - zero_v4(gb->colorFaceFreestyle); + zero_v4(gb->color_edge_freestyle); + zero_v4(gb->color_face_freestyle); #endif - UI_GetThemeColor4fv(TH_TEXT, gb->colorText); - UI_GetThemeColor4fv(TH_TEXT_HI, gb->colorTextHi); + UI_GetThemeColor4fv(TH_TEXT, gb->color_text); + UI_GetThemeColor4fv(TH_TEXT_HI, gb->color_text_hi); /* Bone colors */ - UI_GetThemeColor4fv(TH_BONE_POSE, gb->colorBonePose); - UI_GetThemeColor4fv(TH_BONE_POSE_ACTIVE, gb->colorBonePoseActive); - UI_GetThemeColorShade4fv(TH_EDGE_SELECT, 60, gb->colorBoneActive); - UI_GetThemeColorShade4fv(TH_EDGE_SELECT, -20, gb->colorBoneSelect); - UI_GetThemeColorBlendShade4fv(TH_WIRE, TH_BONE_POSE, 0.15f, 0, gb->colorBonePoseActiveUnsel); - UI_GetThemeColorBlendShade3fv(TH_WIRE_EDIT, TH_EDGE_SELECT, 0.15f, 0, gb->colorBoneActiveUnsel); - UI_COLOR_RGBA_FROM_U8(255, 150, 0, 80, gb->colorBonePoseTarget); - UI_COLOR_RGBA_FROM_U8(255, 255, 0, 80, gb->colorBonePoseIK); - UI_COLOR_RGBA_FROM_U8(200, 255, 0, 80, gb->colorBonePoseSplineIK); - UI_COLOR_RGBA_FROM_U8(0, 255, 120, 80, gb->colorBonePoseConstraint); - UI_GetThemeColor4fv(TH_BONE_SOLID, gb->colorBoneSolid); - UI_GetThemeColor4fv(TH_BONE_LOCKED_WEIGHT, gb->colorBoneLocked); - copy_v4_fl4(gb->colorBoneIKLine, 0.8f, 0.5f, 0.0f, 1.0f); - copy_v4_fl4(gb->colorBoneIKLineNoTarget, 0.8f, 0.8f, 0.2f, 1.0f); - copy_v4_fl4(gb->colorBoneIKLineSpline, 0.8f, 0.8f, 0.2f, 1.0f); + UI_GetThemeColor4fv(TH_BONE_POSE, gb->color_bone_pose); + UI_GetThemeColor4fv(TH_BONE_POSE_ACTIVE, gb->color_bone_pose_active); + UI_GetThemeColorShade4fv(TH_EDGE_SELECT, 60, gb->color_bone_active); + UI_GetThemeColorShade4fv(TH_EDGE_SELECT, -20, gb->color_bone_select); + UI_GetThemeColorBlendShade4fv(TH_WIRE, TH_BONE_POSE, 0.15f, 0, gb->color_bone_pose_active_unsel); + UI_GetThemeColorBlendShade3fv( + TH_WIRE_EDIT, TH_EDGE_SELECT, 0.15f, 0, gb->color_bone_active_unsel); + UI_COLOR_RGBA_FROM_U8(255, 150, 0, 80, gb->color_bone_pose_target); + UI_COLOR_RGBA_FROM_U8(255, 255, 0, 80, gb->color_bone_pose_ik); + UI_COLOR_RGBA_FROM_U8(200, 255, 0, 80, gb->color_bone_pose_spline_ik); + UI_COLOR_RGBA_FROM_U8(0, 255, 120, 80, gb->color_bone_pose_constraint); + UI_GetThemeColor4fv(TH_BONE_SOLID, gb->color_bone_solid); + UI_GetThemeColor4fv(TH_BONE_LOCKED_WEIGHT, gb->color_bone_locked); + copy_v4_fl4(gb->color_bone_ik_line, 0.8f, 0.5f, 0.0f, 1.0f); + copy_v4_fl4(gb->color_bone_ik_line_no_target, 0.8f, 0.8f, 0.2f, 1.0f); + copy_v4_fl4(gb->color_bone_ik_line_spline, 0.8f, 0.8f, 0.2f, 1.0f); /* Curve */ - UI_GetThemeColor4fv(TH_HANDLE_FREE, gb->colorHandleFree); - UI_GetThemeColor4fv(TH_HANDLE_AUTO, gb->colorHandleAuto); - UI_GetThemeColor4fv(TH_HANDLE_VECT, gb->colorHandleVect); - UI_GetThemeColor4fv(TH_HANDLE_ALIGN, gb->colorHandleAlign); - UI_GetThemeColor4fv(TH_HANDLE_AUTOCLAMP, gb->colorHandleAutoclamp); - UI_GetThemeColor4fv(TH_HANDLE_SEL_FREE, gb->colorHandleSelFree); - UI_GetThemeColor4fv(TH_HANDLE_SEL_AUTO, gb->colorHandleSelAuto); - UI_GetThemeColor4fv(TH_HANDLE_SEL_VECT, gb->colorHandleSelVect); - UI_GetThemeColor4fv(TH_HANDLE_SEL_ALIGN, gb->colorHandleSelAlign); - UI_GetThemeColor4fv(TH_HANDLE_SEL_AUTOCLAMP, gb->colorHandleSelAutoclamp); - UI_GetThemeColor4fv(TH_NURB_ULINE, gb->colorNurbUline); - UI_GetThemeColor4fv(TH_NURB_VLINE, gb->colorNurbVline); - UI_GetThemeColor4fv(TH_NURB_SEL_ULINE, gb->colorNurbSelUline); - UI_GetThemeColor4fv(TH_NURB_SEL_VLINE, gb->colorNurbSelVline); - UI_GetThemeColor4fv(TH_ACTIVE_SPLINE, gb->colorActiveSpline); - - UI_GetThemeColor4fv(TH_CFRAME, gb->colorCurrentFrame); + UI_GetThemeColor4fv(TH_HANDLE_FREE, gb->color_handle_free); + UI_GetThemeColor4fv(TH_HANDLE_AUTO, gb->color_handle_auto); + UI_GetThemeColor4fv(TH_HANDLE_VECT, gb->color_handle_vect); + UI_GetThemeColor4fv(TH_HANDLE_ALIGN, gb->color_handle_align); + UI_GetThemeColor4fv(TH_HANDLE_AUTOCLAMP, gb->color_handle_autoclamp); + UI_GetThemeColor4fv(TH_HANDLE_SEL_FREE, gb->color_handle_sel_free); + UI_GetThemeColor4fv(TH_HANDLE_SEL_AUTO, gb->color_handle_sel_auto); + UI_GetThemeColor4fv(TH_HANDLE_SEL_VECT, gb->color_handle_sel_vect); + UI_GetThemeColor4fv(TH_HANDLE_SEL_ALIGN, gb->color_handle_sel_align); + UI_GetThemeColor4fv(TH_HANDLE_SEL_AUTOCLAMP, gb->color_handle_sel_autoclamp); + UI_GetThemeColor4fv(TH_NURB_ULINE, gb->color_nurb_uline); + UI_GetThemeColor4fv(TH_NURB_VLINE, gb->color_nurb_vline); + UI_GetThemeColor4fv(TH_NURB_SEL_ULINE, gb->color_nurb_sel_uline); + UI_GetThemeColor4fv(TH_NURB_SEL_VLINE, gb->color_nurb_sel_vline); + UI_GetThemeColor4fv(TH_ACTIVE_SPLINE, gb->color_active_spline); + + UI_GetThemeColor4fv(TH_CFRAME, gb->color_current_frame); /* Meta-ball. */ - UI_COLOR_RGBA_FROM_U8(0xA0, 0x30, 0x30, 0xFF, gb->colorMballRadius); - UI_COLOR_RGBA_FROM_U8(0xF0, 0xA0, 0xA0, 0xFF, gb->colorMballRadiusSelect); - UI_COLOR_RGBA_FROM_U8(0x30, 0xA0, 0x30, 0xFF, gb->colorMballStiffness); - UI_COLOR_RGBA_FROM_U8(0xA0, 0xF0, 0xA0, 0xFF, gb->colorMballStiffnessSelect); + UI_COLOR_RGBA_FROM_U8(0xA0, 0x30, 0x30, 0xFF, gb->color_mball_radius); + UI_COLOR_RGBA_FROM_U8(0xF0, 0xA0, 0xA0, 0xFF, gb->color_mball_radius_select); + UI_COLOR_RGBA_FROM_U8(0x30, 0xA0, 0x30, 0xFF, gb->color_mball_stiffness); + UI_COLOR_RGBA_FROM_U8(0xA0, 0xF0, 0xA0, 0xFF, gb->color_mball_stiffness_select); /* Grid */ - UI_GetThemeColorShade4fv(TH_GRID, 10, gb->colorGrid); + UI_GetThemeColorShade4fv(TH_GRID, 10, gb->color_grid); /* Emphasize division lines lighter instead of darker, if background is darker than grid. */ UI_GetThemeColorShade4fv( TH_GRID, - (gb->colorGrid[0] + gb->colorGrid[1] + gb->colorGrid[2] + 0.12f > - gb->colorBackground[0] + gb->colorBackground[1] + gb->colorBackground[2]) ? + (gb->color_grid[0] + gb->color_grid[1] + gb->color_grid[2] + 0.12f > + gb->color_background[0] + gb->color_background[1] + gb->color_background[2]) ? 20 : -10, - gb->colorGridEmphasis); + gb->color_grid_emphasis); /* Grid Axis */ - UI_GetThemeColorBlendShade4fv(TH_GRID, TH_AXIS_X, 0.5f, -10, gb->colorGridAxisX); - UI_GetThemeColorBlendShade4fv(TH_GRID, TH_AXIS_Y, 0.5f, -10, gb->colorGridAxisY); - UI_GetThemeColorBlendShade4fv(TH_GRID, TH_AXIS_Z, 0.5f, -10, gb->colorGridAxisZ); + UI_GetThemeColorBlendShade4fv(TH_GRID, TH_AXIS_X, 0.5f, -10, gb->color_grid_axis_x); + UI_GetThemeColorBlendShade4fv(TH_GRID, TH_AXIS_Y, 0.5f, -10, gb->color_grid_axis_y); + UI_GetThemeColorBlendShade4fv(TH_GRID, TH_AXIS_Z, 0.5f, -10, gb->color_grid_axis_z); - UI_GetThemeColorShadeAlpha4fv(TH_TRANSFORM, 0, -80, gb->colorDeselect); - UI_GetThemeColorShadeAlpha4fv(TH_WIRE, 0, -30, gb->colorOutline); - UI_GetThemeColorShadeAlpha4fv(TH_LIGHT, 0, 255, gb->colorLightNoAlpha); + UI_GetThemeColorShadeAlpha4fv(TH_TRANSFORM, 0, -80, gb->color_deselect); + UI_GetThemeColorShadeAlpha4fv(TH_WIRE, 0, -30, gb->color_outline); + UI_GetThemeColorShadeAlpha4fv(TH_LIGHT, 0, 255, gb->color_light_no_alpha); /* UV colors */ - UI_GetThemeColor4fv(TH_UV_SHADOW, gb->colorUVShadow); + UI_GetThemeColor4fv(TH_UV_SHADOW, gb->color_uv_shadow); - gb->sizePixel = U.pixelsize; - gb->sizeObjectCenter = (UI_GetThemeValuef(TH_OBCENTER_DIA) + 1.0f) * U.pixelsize; - gb->sizeLightCenter = (UI_GetThemeValuef(TH_OBCENTER_DIA) + 1.5f) * U.pixelsize; - gb->sizeLightCircle = U.pixelsize * 9.0f; - gb->sizeLightCircleShadow = gb->sizeLightCircle + U.pixelsize * 3.0f; + gb->size_pixel = U.pixelsize; + gb->size_object_center = (UI_GetThemeValuef(TH_OBCENTER_DIA) + 1.0f) * U.pixelsize; + gb->size_light_center = (UI_GetThemeValuef(TH_OBCENTER_DIA) + 1.5f) * U.pixelsize; + gb->size_light_circle = U.pixelsize * 9.0f; + gb->size_light_circle_shadow = gb->size_light_circle + U.pixelsize * 3.0f; /* M_SQRT2 to be at least the same size of the old square */ - gb->sizeVertex = U.pixelsize * - (max_ff(1.0f, UI_GetThemeValuef(TH_VERTEX_SIZE) * (float)M_SQRT2 / 2.0f)); - gb->sizeVertexGpencil = U.pixelsize * UI_GetThemeValuef(TH_GP_VERTEX_SIZE); - gb->sizeFaceDot = U.pixelsize * UI_GetThemeValuef(TH_FACEDOT_SIZE); - gb->sizeEdge = U.pixelsize * (1.0f / 2.0f); /* TODO: Theme. */ - gb->sizeEdgeFix = U.pixelsize * (0.5f + 2.0f * (2.0f * (gb->sizeEdge * (float)M_SQRT1_2))); + gb->size_vertex = U.pixelsize * + (max_ff(1.0f, UI_GetThemeValuef(TH_VERTEX_SIZE) * (float)M_SQRT2 / 2.0f)); + gb->size_vertex_gpencil = U.pixelsize * UI_GetThemeValuef(TH_GP_VERTEX_SIZE); + gb->size_face_dot = U.pixelsize * UI_GetThemeValuef(TH_FACEDOT_SIZE); + gb->size_edge = U.pixelsize * (1.0f / 2.0f); /* TODO: Theme. */ + gb->size_edge_fix = U.pixelsize * (0.5f + 2.0f * (2.0f * (gb->size_edge * (float)M_SQRT1_2))); const float(*screen_vecs)[3] = (float(*)[3])DRW_viewport_screenvecs_get(); for (int i = 0; i < 2; i++) { - copy_v3_v3(gb->screenVecs[i], screen_vecs[i]); + copy_v3_v3(gb->screen_vecs[i], screen_vecs[i]); } - gb->pixelFac = *DRW_viewport_pixelsize_get(); + gb->pixel_fac = *DRW_viewport_pixelsize_get(); /* Deprecated, use drw_view.viewport_size instead */ - copy_v2_v2(&gb->sizeViewport[0], DRW_viewport_size_get()); - copy_v2_v2(&gb->sizeViewport[2], &gb->sizeViewport[0]); - invert_v2(&gb->sizeViewport[2]); + copy_v2_v2(&gb->size_viewport[0], DRW_viewport_size_get()); + copy_v2_v2(&gb->size_viewport[2], &gb->size_viewport[0]); + invert_v2(&gb->size_viewport[2]); /* Color management. */ { @@ -328,36 +329,36 @@ int DRW_object_wire_theme_get(Object *ob, ViewLayer *view_layer, float **r_color if (r_color != NULL) { if (UNLIKELY(ob->base_flag & BASE_FROM_SET)) { - *r_color = G_draw.block.colorWire; + *r_color = G_draw.block.color_wire; } else { switch (theme_id) { case TH_WIRE_EDIT: - *r_color = G_draw.block.colorWireEdit; + *r_color = G_draw.block.color_wire_edit; break; case TH_ACTIVE: - *r_color = G_draw.block.colorActive; + *r_color = G_draw.block.color_active; break; case TH_SELECT: - *r_color = G_draw.block.colorSelect; + *r_color = G_draw.block.color_select; break; case TH_TRANSFORM: - *r_color = G_draw.block.colorTransform; + *r_color = G_draw.block.color_transform; break; case TH_SPEAKER: - *r_color = G_draw.block.colorSpeaker; + *r_color = G_draw.block.color_speaker; break; case TH_CAMERA: - *r_color = G_draw.block.colorCamera; + *r_color = G_draw.block.color_camera; break; case TH_EMPTY: - *r_color = G_draw.block.colorEmpty; + *r_color = G_draw.block.color_empty; break; case TH_LIGHT: - *r_color = G_draw.block.colorLight; + *r_color = G_draw.block.color_light; break; default: - *r_color = G_draw.block.colorWire; + *r_color = G_draw.block.color_wire; break; } } diff --git a/source/blender/draw/intern/draw_common_shader_shared.h b/source/blender/draw/intern/draw_common_shader_shared.h index ecddddded78..52e0917ae5a 100644 --- a/source/blender/draw/intern/draw_common_shader_shared.h +++ b/source/blender/draw/intern/draw_common_shader_shared.h @@ -15,233 +15,233 @@ typedef struct GlobalsUboStorage GlobalsUboStorage; * have been merged into one engine, there is no reasons to keep these globals out of the overlay * engine. */ -#define UBO_FIRST_COLOR colorWire -#define UBO_LAST_COLOR colorUVShadow +#define UBO_FIRST_COLOR color_wire +#define UBO_LAST_COLOR color_uv_shadow /* Used as ubo but colors can be directly referenced as well */ /* NOTE: Also keep all color as vec4 and between #UBO_FIRST_COLOR and #UBO_LAST_COLOR. */ struct GlobalsUboStorage { /* UBOs data needs to be 16 byte aligned (size of vec4) */ - float4 colorWire; - float4 colorWireEdit; - float4 colorActive; - float4 colorSelect; - float4 colorLibrarySelect; - float4 colorLibrary; - float4 colorTransform; - float4 colorLight; - float4 colorSpeaker; - float4 colorCamera; - float4 colorCameraPath; - float4 colorEmpty; - float4 colorVertex; - float4 colorVertexSelect; - float4 colorVertexUnreferenced; - float4 colorVertexMissingData; - float4 colorEditMeshActive; - float4 colorEdgeSelect; - float4 colorEdgeSeam; - float4 colorEdgeSharp; - float4 colorEdgeCrease; - float4 colorEdgeBWeight; - float4 colorEdgeFaceSelect; - float4 colorEdgeFreestyle; - float4 colorFace; - float4 colorFaceSelect; - float4 colorFaceFreestyle; - float4 colorGpencilVertex; - float4 colorGpencilVertexSelect; - float4 colorNormal; - float4 colorVNormal; - float4 colorLNormal; - float4 colorFaceDot; - float4 colorSkinRoot; + float4 color_wire; + float4 color_wire_edit; + float4 color_active; + float4 color_select; + float4 color_library_select; + float4 color_library; + float4 color_transform; + float4 color_light; + float4 color_speaker; + float4 color_camera; + float4 color_camera_path; + float4 color_empty; + float4 color_vertex; + float4 color_vertex_select; + float4 color_vertex_unreferenced; + float4 color_vertex_missing_data; + float4 color_edit_mesh_active; + float4 color_edge_select; + float4 color_edge_seam; + float4 color_edge_sharp; + float4 color_edge_crease; + float4 color_edge_bweight; + float4 color_edge_face_select; + float4 color_edge_freestyle; + float4 color_face; + float4 color_face_select; + float4 color_face_freestyle; + float4 color_gpencil_vertex; + float4 color_gpencil_vertex_select; + float4 color_normal; + float4 color_vnormal; + float4 color_lnormal; + float4 color_facedot; + float4 color_skinroot; - float4 colorDeselect; - float4 colorOutline; - float4 colorLightNoAlpha; + float4 color_deselect; + float4 color_outline; + float4 color_light_no_alpha; - float4 colorBackground; - float4 colorBackgroundGradient; - float4 colorCheckerPrimary; - float4 colorCheckerSecondary; - float4 colorClippingBorder; - float4 colorEditMeshMiddle; + float4 color_background; + float4 color_background_gradient; + float4 color_checker_primary; + float4 color_checker_secondary; + float4 color_clipping_border; + float4 color_edit_mesh_middle; - float4 colorHandleFree; - float4 colorHandleAuto; - float4 colorHandleVect; - float4 colorHandleAlign; - float4 colorHandleAutoclamp; - float4 colorHandleSelFree; - float4 colorHandleSelAuto; - float4 colorHandleSelVect; - float4 colorHandleSelAlign; - float4 colorHandleSelAutoclamp; - float4 colorNurbUline; - float4 colorNurbVline; - float4 colorNurbSelUline; - float4 colorNurbSelVline; - float4 colorActiveSpline; + float4 color_handle_free; + float4 color_handle_auto; + float4 color_handle_vect; + float4 color_handle_align; + float4 color_handle_autoclamp; + float4 color_handle_sel_free; + float4 color_handle_sel_auto; + float4 color_handle_sel_vect; + float4 color_handle_sel_align; + float4 color_handle_sel_autoclamp; + float4 color_nurb_uline; + float4 color_nurb_vline; + float4 color_nurb_sel_uline; + float4 color_nurb_sel_vline; + float4 color_active_spline; - float4 colorBonePose; - float4 colorBonePoseActive; - float4 colorBonePoseActiveUnsel; - float4 colorBonePoseConstraint; - float4 colorBonePoseIK; - float4 colorBonePoseSplineIK; - float4 colorBonePoseTarget; - float4 colorBoneSolid; - float4 colorBoneLocked; - float4 colorBoneActive; - float4 colorBoneActiveUnsel; - float4 colorBoneSelect; - float4 colorBoneIKLine; - float4 colorBoneIKLineNoTarget; - float4 colorBoneIKLineSpline; + float4 color_bone_pose; + float4 color_bone_pose_active; + float4 color_bone_pose_active_unsel; + float4 color_bone_pose_constraint; + float4 color_bone_pose_ik; + float4 color_bone_pose_spline_ik; + float4 color_bone_pose_target; + float4 color_bone_solid; + float4 color_bone_locked; + float4 color_bone_active; + float4 color_bone_active_unsel; + float4 color_bone_select; + float4 color_bone_ik_line; + float4 color_bone_ik_line_no_target; + float4 color_bone_ik_line_spline; - float4 colorText; - float4 colorTextHi; + float4 color_text; + float4 color_text_hi; - float4 colorBundleSolid; + float4 color_bundle_solid; - float4 colorMballRadius; - float4 colorMballRadiusSelect; - float4 colorMballStiffness; - float4 colorMballStiffnessSelect; + float4 color_mball_radius; + float4 color_mball_radius_select; + float4 color_mball_stiffness; + float4 color_mball_stiffness_select; - float4 colorCurrentFrame; + float4 color_current_frame; - float4 colorGrid; - float4 colorGridEmphasis; - float4 colorGridAxisX; - float4 colorGridAxisY; - float4 colorGridAxisZ; + float4 color_grid; + float4 color_grid_emphasis; + float4 color_grid_axis_x; + float4 color_grid_axis_y; + float4 color_grid_axis_z; - float4 colorFaceBack; - float4 colorFaceFront; + float4 color_face_back; + float4 color_face_front; - float4 colorUVShadow; + float4 color_uv_shadow; /* NOTE: Put all color before #UBO_LAST_COLOR. */ - float4 screenVecs[2]; /* Padded as vec4. */ - float4 sizeViewport; /* Packed as vec4. */ + float4 screen_vecs[2]; /* Padded as vec4. */ + float4 size_viewport; /* Packed as vec4. */ /* Pack individual float at the end of the buffer to avoid alignment errors */ - float sizePixel, pixelFac; - float sizeObjectCenter, sizeLightCenter, sizeLightCircle, sizeLightCircleShadow; - float sizeVertex, sizeEdge, sizeEdgeFix, sizeFaceDot; - float sizeChecker; - float sizeVertexGpencil; + float size_pixel, pixel_fac; + float size_object_center, size_light_center, size_light_circle, size_light_circle_shadow; + float size_vertex, size_edge, size_edge_fix, size_face_dot; + float size_checker; + float size_vertex_gpencil; }; BLI_STATIC_ASSERT_ALIGN(GlobalsUboStorage, 16) #ifdef GPU_SHADER /* Keep compatibility_with old global scope syntax. */ /* TODO(@fclem) Mass rename and remove the camel case. */ -# define colorWire globalsBlock.colorWire -# define colorWireEdit globalsBlock.colorWireEdit -# define colorActive globalsBlock.colorActive -# define colorSelect globalsBlock.colorSelect -# define colorLibrarySelect globalsBlock.colorLibrarySelect -# define colorLibrary globalsBlock.colorLibrary -# define colorTransform globalsBlock.colorTransform -# define colorLight globalsBlock.colorLight -# define colorSpeaker globalsBlock.colorSpeaker -# define colorCamera globalsBlock.colorCamera -# define colorCameraPath globalsBlock.colorCameraPath -# define colorEmpty globalsBlock.colorEmpty -# define colorVertex globalsBlock.colorVertex -# define colorVertexSelect globalsBlock.colorVertexSelect -# define colorVertexUnreferenced globalsBlock.colorVertexUnreferenced -# define colorVertexMissingData globalsBlock.colorVertexMissingData -# define colorEditMeshActive globalsBlock.colorEditMeshActive -# define colorEdgeSelect globalsBlock.colorEdgeSelect -# define colorEdgeSeam globalsBlock.colorEdgeSeam -# define colorEdgeSharp globalsBlock.colorEdgeSharp -# define colorEdgeCrease globalsBlock.colorEdgeCrease -# define colorEdgeBWeight globalsBlock.colorEdgeBWeight -# define colorEdgeFaceSelect globalsBlock.colorEdgeFaceSelect -# define colorEdgeFreestyle globalsBlock.colorEdgeFreestyle -# define colorFace globalsBlock.colorFace -# define colorFaceSelect globalsBlock.colorFaceSelect -# define colorFaceFreestyle globalsBlock.colorFaceFreestyle -# define colorGpencilVertex globalsBlock.colorGpencilVertex -# define colorGpencilVertexSelect globalsBlock.colorGpencilVertexSelect -# define colorNormal globalsBlock.colorNormal -# define colorVNormal globalsBlock.colorVNormal -# define colorLNormal globalsBlock.colorLNormal -# define colorFaceDot globalsBlock.colorFaceDot -# define colorSkinRoot globalsBlock.colorSkinRoot -# define colorDeselect globalsBlock.colorDeselect -# define colorOutline globalsBlock.colorOutline -# define colorLightNoAlpha globalsBlock.colorLightNoAlpha -# define colorBackground globalsBlock.colorBackground -# define colorBackgroundGradient globalsBlock.colorBackgroundGradient -# define colorCheckerPrimary globalsBlock.colorCheckerPrimary -# define colorCheckerSecondary globalsBlock.colorCheckerSecondary -# define colorClippingBorder globalsBlock.colorClippingBorder -# define colorEditMeshMiddle globalsBlock.colorEditMeshMiddle -# define colorHandleFree globalsBlock.colorHandleFree -# define colorHandleAuto globalsBlock.colorHandleAuto -# define colorHandleVect globalsBlock.colorHandleVect -# define colorHandleAlign globalsBlock.colorHandleAlign -# define colorHandleAutoclamp globalsBlock.colorHandleAutoclamp -# define colorHandleSelFree globalsBlock.colorHandleSelFree -# define colorHandleSelAuto globalsBlock.colorHandleSelAuto -# define colorHandleSelVect globalsBlock.colorHandleSelVect -# define colorHandleSelAlign globalsBlock.colorHandleSelAlign -# define colorHandleSelAutoclamp globalsBlock.colorHandleSelAutoclamp -# define colorNurbUline globalsBlock.colorNurbUline -# define colorNurbVline globalsBlock.colorNurbVline -# define colorNurbSelUline globalsBlock.colorNurbSelUline -# define colorNurbSelVline globalsBlock.colorNurbSelVline -# define colorActiveSpline globalsBlock.colorActiveSpline -# define colorBonePose globalsBlock.colorBonePose -# define colorBonePoseActive globalsBlock.colorBonePoseActive -# define colorBonePoseActiveUnsel globalsBlock.colorBonePoseActiveUnsel -# define colorBonePoseConstraint globalsBlock.colorBonePoseConstraint -# define colorBonePoseIK globalsBlock.colorBonePoseIK -# define colorBonePoseSplineIK globalsBlock.colorBonePoseSplineIK -# define colorBonePoseTarget globalsBlock.colorBonePoseTarget -# define colorBoneSolid globalsBlock.colorBoneSolid -# define colorBoneLocked globalsBlock.colorBoneLocked -# define colorBoneActive globalsBlock.colorBoneActive -# define colorBoneActiveUnsel globalsBlock.colorBoneActiveUnsel -# define colorBoneSelect globalsBlock.colorBoneSelect -# define colorBoneIKLine globalsBlock.colorBoneIKLine -# define colorBoneIKLineNoTarget globalsBlock.colorBoneIKLineNoTarget -# define colorBoneIKLineSpline globalsBlock.colorBoneIKLineSpline -# define colorText globalsBlock.colorText -# define colorTextHi globalsBlock.colorTextHi -# define colorBundleSolid globalsBlock.colorBundleSolid -# define colorMballRadius globalsBlock.colorMballRadius -# define colorMballRadiusSelect globalsBlock.colorMballRadiusSelect -# define colorMballStiffness globalsBlock.colorMballStiffness -# define colorMballStiffnessSelect globalsBlock.colorMballStiffnessSelect -# define colorCurrentFrame globalsBlock.colorCurrentFrame -# define colorGrid globalsBlock.colorGrid -# define colorGridEmphasis globalsBlock.colorGridEmphasis -# define colorGridAxisX globalsBlock.colorGridAxisX -# define colorGridAxisY globalsBlock.colorGridAxisY -# define colorGridAxisZ globalsBlock.colorGridAxisZ -# define colorFaceBack globalsBlock.colorFaceBack -# define colorFaceFront globalsBlock.colorFaceFront -# define colorUVShadow globalsBlock.colorUVShadow -# define screenVecs globalsBlock.screenVecs -# define sizeViewport globalsBlock.sizeViewport.xy -# define sizePixel globalsBlock.sizePixel -# define pixelFac globalsBlock.pixelFac -# define sizeObjectCenter globalsBlock.sizeObjectCenter -# define sizeLightCenter globalsBlock.sizeLightCenter -# define sizeLightCircle globalsBlock.sizeLightCircle -# define sizeLightCircleShadow globalsBlock.sizeLightCircleShadow -# define sizeVertex globalsBlock.sizeVertex -# define sizeEdge globalsBlock.sizeEdge -# define sizeEdgeFix globalsBlock.sizeEdgeFix -# define sizeFaceDot globalsBlock.sizeFaceDot -# define sizeChecker globalsBlock.sizeChecker -# define sizeVertexGpencil globalsBlock.sizeVertexGpencil +# define colorWire globalsBlock.color_wire +# define colorWireEdit globalsBlock.color_wire_edit +# define colorActive globalsBlock.color_active +# define colorSelect globalsBlock.color_select +# define colorLibrarySelect globalsBlock.color_library_select +# define colorLibrary globalsBlock.color_library +# define colorTransform globalsBlock.color_transform +# define colorLight globalsBlock.color_light +# define colorSpeaker globalsBlock.color_speaker +# define colorCamera globalsBlock.color_camera +# define colorCameraPath globalsBlock.color_camera_path +# define colorEmpty globalsBlock.color_empty +# define colorVertex globalsBlock.color_vertex +# define colorVertexSelect globalsBlock.color_vertex_select +# define colorVertexUnreferenced globalsBlock.color_vertex_unreferenced +# define colorVertexMissingData globalsBlock.color_vertex_missing_data +# define colorEditMeshActive globalsBlock.color_edit_mesh_active +# define colorEdgeSelect globalsBlock.color_edge_select +# define colorEdgeSeam globalsBlock.color_edge_seam +# define colorEdgeSharp globalsBlock.color_edge_sharp +# define colorEdgeCrease globalsBlock.color_edge_crease +# define colorEdgeBWeight globalsBlock.color_edge_bweight +# define colorEdgeFaceSelect globalsBlock.color_edge_face_select +# define colorEdgeFreestyle globalsBlock.color_edge_freestyle +# define colorFace globalsBlock.color_face +# define colorFaceSelect globalsBlock.color_face_select +# define colorFaceFreestyle globalsBlock.color_face_freestyle +# define colorGpencilVertex globalsBlock.color_gpencil_vertex +# define colorGpencilVertexSelect globalsBlock.color_gpencil_vertex_select +# define colorNormal globalsBlock.color_normal +# define colorVNormal globalsBlock.color_vnormal +# define colorLNormal globalsBlock.color_lnormal +# define colorFaceDot globalsBlock.color_face_dot +# define colorSkinRoot globalsBlock.color_skin_root +# define colorDeselect globalsBlock.color_deselect +# define colorOutline globalsBlock.color_outline +# define colorLightNoAlpha globalsBlock.color_light_no_alpha +# define colorBackground globalsBlock.color_background +# define colorBackgroundGradient globalsBlock.color_background_gradient +# define colorCheckerPrimary globalsBlock.color_checker_primary +# define colorCheckerSecondary globalsBlock.color_checker_secondary +# define colorClippingBorder globalsBlock.color_clipping_border +# define colorEditMeshMiddle globalsBlock.color_edit_mesh_middle +# define colorHandleFree globalsBlock.color_handle_free +# define colorHandleAuto globalsBlock.color_handle_auto +# define colorHandleVect globalsBlock.color_handle_vect +# define colorHandleAlign globalsBlock.color_handle_align +# define colorHandleAutoclamp globalsBlock.color_handle_autoclamp +# define colorHandleSelFree globalsBlock.color_handle_sel_free +# define colorHandleSelAuto globalsBlock.color_handle_sel_auto +# define colorHandleSelVect globalsBlock.color_handle_sel_vect +# define colorHandleSelAlign globalsBlock.color_handle_sel_align +# define colorHandleSelAutoclamp globalsBlock.color_handle_sel_autoclamp +# define colorNurbUline globalsBlock.color_nurb_uline +# define colorNurbVline globalsBlock.color_nurb_vline +# define colorNurbSelUline globalsBlock.color_nurb_sel_uline +# define colorNurbSelVline globalsBlock.color_nurb_sel_vline +# define colorActiveSpline globalsBlock.color_active_spline +# define colorBonePose globalsBlock.color_bone_pose +# define colorBonePoseActive globalsBlock.color_bone_pose_active +# define colorBonePoseActiveUnsel globalsBlock.color_bone_pose_active_unsel +# define colorBonePoseConstraint globalsBlock.color_bone_pose_constraint +# define colorBonePoseIK globalsBlock.color_bone_pose_ik +# define colorBonePoseSplineIK globalsBlock.color_bone_pose_spline_ik +# define colorBonePoseTarget globalsBlock.color_bone_pose_target +# define colorBoneSolid globalsBlock.color_bone_solid +# define colorBoneLocked globalsBlock.color_bone_locked +# define colorBoneActive globalsBlock.color_bone_active +# define colorBoneActiveUnsel globalsBlock.color_bone_active_unsel +# define colorBoneSelect globalsBlock.color_bone_select +# define colorBoneIKLine globalsBlock.color_bone_ik_line +# define colorBoneIKLineNoTarget globalsBlock.color_bone_ik_line_no_target +# define colorBoneIKLineSpline globalsBlock.color_bone_ik_line_spline +# define colorText globalsBlock.color_text +# define colorTextHi globalsBlock.color_text_hi +# define colorBundleSolid globalsBlock.color_bundle_solid +# define colorMballRadius globalsBlock.color_mball_radius +# define colorMballRadiusSelect globalsBlock.color_mball_radius_select +# define colorMballStiffness globalsBlock.color_mball_stiffness +# define colorMballStiffnessSelect globalsBlock.color_mball_stiffness_select +# define colorCurrentFrame globalsBlock.color_current_frame +# define colorGrid globalsBlock.color_grid +# define colorGridEmphasis globalsBlock.color_grid_emphasis +# define colorGridAxisX globalsBlock.color_grid_axis_x +# define colorGridAxisY globalsBlock.color_grid_axis_y +# define colorGridAxisZ globalsBlock.color_grid_axis_z +# define colorFaceBack globalsBlock.color_face_back +# define colorFaceFront globalsBlock.color_face_front +# define colorUVShadow globalsBlock.color_uv_shadow +# define screenVecs globalsBlock.screen_vecs +# define sizeViewport globalsBlock.size_viewport.xy +# define sizePixel globalsBlock.size_pixel +# define pixelFac globalsBlock.pixel_fac +# define sizeObjectCenter globalsBlock.size_object_center +# define sizeLightCenter globalsBlock.size_light_center +# define sizeLightCircle globalsBlock.size_light_circle +# define sizeLightCircleShadow globalsBlock.size_light_circle_shadow +# define sizeVertex globalsBlock.size_vertex +# define sizeEdge globalsBlock.size_edge +# define sizeEdgeFix globalsBlock.size_edge_fix +# define sizeFaceDot globalsBlock.size_face_dot +# define sizeChecker globalsBlock.size_checker +# define sizeVertexGpencil globalsBlock.size_vertex_gpencil #endif /* See: 'draw_cache_impl.h' for matching includes. */ -- cgit v1.2.3