From daff3c442fb1483b8c31c48e81c27e81c1a43261 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Thu, 19 Apr 2018 19:35:36 +0200 Subject: Fix mistake in previous GLSL cleanup commit. --- source/blender/gpu/shaders/gpu_shader_material.glsl | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index ca04ebcc3ed..45701f090fa 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -898,6 +898,11 @@ void texco_norm(vec3 normal, out vec3 outnormal) outnormal = normalize(normal); } +vec3 mtex_2d_mapping(vec3 vec) +{ + return vec3(vec.xy * 0.5 + vec2(0.5), vec.z); +} + /** helper method to extract the upper left 3x3 matrix from a 4x4 matrix */ mat3 to_mat3(mat4 m4) { @@ -1205,6 +1210,9 @@ void node_subsurface_scattering( #else result.sss_data.rgb *= color.rgb; #endif +#else + node_bsdf_diffuse(color, 0.0, N, result); +#endif } void node_bsdf_refraction(vec4 color, float roughness, float ior, vec3 N, out Closure result) -- cgit v1.2.3