From db3b6100404219e2a02e8163e511e604ee137828 Mon Sep 17 00:00:00 2001 From: Fabian Schempp Date: Mon, 26 Apr 2021 00:55:55 +0200 Subject: Fix T87170 Multi-Input socket activation zone error with lots of inputs Calculation of bounding rect for multi-input socket was wrong. Reviewer: Hans Goudey (HooglyBoogly) Differential Revision: https://developer.blender.org/D11077 --- source/blender/editors/space_node/node_edit.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/source/blender/editors/space_node/node_edit.c b/source/blender/editors/space_node/node_edit.c index 7282ed4b667..d4780534a83 100644 --- a/source/blender/editors/space_node/node_edit.c +++ b/source/blender/editors/space_node/node_edit.c @@ -1136,8 +1136,8 @@ static bool cursor_isect_multi_input_socket(const float cursor[2], const bNodeSo * But keep it smaller because for multi-input socket you * sometimes want to drag the link to the other side, if you may * accidentally pick the wrong link otherwise. */ - .ymin = socket->locy - node_socket_height * 0.5 - NODE_SOCKSIZE, - .ymax = socket->locy + node_socket_height * 0.5 + NODE_SOCKSIZE, + .ymin = socket->locy - node_socket_height, + .ymax = socket->locy + node_socket_height, }; if (BLI_rctf_isect_pt(&multi_socket_rect, cursor[0], cursor[1])) { return true; -- cgit v1.2.3