From e097a188dadc6d46364dd95034dc7030f1da4bec Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Fri, 17 Feb 2012 17:22:37 +0000 Subject: Revert part of own recent header cleanup: pivot and manipulators in fact makes sense in particle edit mode. --- source/blender/editors/space_view3d/view3d_header.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c index 8acfd43f3ed..1df0b3a8a4e 100644 --- a/source/blender/editors/space_view3d/view3d_header.c +++ b/source/blender/editors/space_view3d/view3d_header.c @@ -493,8 +493,7 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C) /* mode */ if(ob) { v3d->modeselect = ob->mode; - is_paint = ELEM5(ob->mode, OB_MODE_SCULPT, OB_MODE_VERTEX_PAINT, OB_MODE_WEIGHT_PAINT, - OB_MODE_TEXTURE_PAINT, OB_MODE_PARTICLE_EDIT); + is_paint = ELEM4(ob->mode, OB_MODE_SCULPT, OB_MODE_VERTEX_PAINT, OB_MODE_WEIGHT_PAINT,OB_MODE_TEXTURE_PAINT); } else { v3d->modeselect = OB_MODE_OBJECT; -- cgit v1.2.3