From e908ebc0947d04747cb0bf0e79388b77e5693042 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Mon, 7 Mar 2022 13:43:31 +0100 Subject: Fix T96207: wrong default value of Principled BSDF specular tint Contributed by MysteryPancake. Differential Revision: https://developer.blender.org/D14256 --- source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc index 4c378d9bc09..c65d598e019 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc @@ -59,7 +59,7 @@ static void node_declare(NodeDeclarationBuilder &b) .max(1.0f) .subtype(PROP_FACTOR); b.add_input(N_("Specular Tint")) - .default_value(0.5f) + .default_value(0.0f) .min(0.0f) .max(1.0f) .subtype(PROP_FACTOR); -- cgit v1.2.3