From ea1f54d8f3596a012629890acf8d17e66fcb19e6 Mon Sep 17 00:00:00 2001 From: Tamito Kajiyama Date: Fri, 27 Jun 2014 16:00:22 +0900 Subject: Fix for hard-coded #include file paths. --- .../freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp index 18989a943a1..55b406c2bc2 100644 --- a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp +++ b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp @@ -30,6 +30,8 @@ extern "C" { #include "MEM_guardedalloc.h" +#include "RNA_access.h" + #include "DNA_camera_types.h" #include "DNA_listBase.h" #include "DNA_material_types.h" @@ -53,9 +55,6 @@ extern "C" { #include "RE_pipeline.h" -#include "C:\bf-blender\blender.git\source\blender\nodes\NOD_shader.h" -#include "C:\bf-blender\blender.git\source\blender\makesrna\RNA_access.h" - #include "render_types.h" } @@ -269,7 +268,7 @@ void BlenderStrokeRenderer::RenderStrokeRep(StrokeRep *iStrokeRep) const BLI_assert(BKE_scene_use_new_shading_nodes(freestyle_scene)); - ntree = ntreeAddTree(NULL, "Shader Nodetree", ntreeType_Shader->idname); + ntree = ntreeAddTree(NULL, "stroke_material", "ShaderNodeTree"); ma->nodetree = ntree; ma->use_nodes = 1; -- cgit v1.2.3