From c9d35ee07c9d0d12328a5b7b70100fb06a11184e Mon Sep 17 00:00:00 2001 From: Aaron Carlisle Date: Sat, 29 Jan 2022 13:09:57 -0500 Subject: Fix: Eevee: Float Curve node causes issues with compiled shader This fixes a regression from rBa0edee712a79239133ff840f911f6416d4c41855. Issue being the curve map not being initialized in the GPU shader function. Fixes T95221 --- source/blender/nodes/shader/nodes/node_shader_curves.cc | 1 + 1 file changed, 1 insertion(+) diff --git a/source/blender/nodes/shader/nodes/node_shader_curves.cc b/source/blender/nodes/shader/nodes/node_shader_curves.cc index bce59a60033..9ca9192e821 100644 --- a/source/blender/nodes/shader/nodes/node_shader_curves.cc +++ b/source/blender/nodes/shader/nodes/node_shader_curves.cc @@ -344,6 +344,7 @@ static int gpu_shader_curve_float(GPUMaterial *mat, CurveMapping *cumap = (CurveMapping *)node->storage; + BKE_curvemapping_init(cumap); BKE_curvemapping_table_F(cumap, &array, &size); GPUNodeLink *tex = GPU_color_band(mat, size, array, &layer); -- cgit v1.2.3