From ed0489bb6ed0f711aed90f4e903eb862bae4ff1a Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Fri, 24 Aug 2012 23:22:34 +0000 Subject: style cleanup: also spelling --- .../Recast/Source/RecastFilter.cpp | 4 +- source/blender/blenkernel/intern/DerivedMesh.c | 4 +- source/blender/blenkernel/intern/anim.c | 6 +- source/blender/blenkernel/intern/armature.c | 2 +- source/blender/blenkernel/intern/curve.c | 2 +- source/blender/blenkernel/intern/dynamicpaint.c | 2 +- source/blender/blenkernel/intern/fcurve.c | 2 +- source/blender/blenkernel/intern/material.c | 7 +-- source/blender/blenkernel/intern/nla.c | 2 +- source/blender/blenkernel/intern/node.c | 2 +- source/blender/bmesh/intern/bmesh_opdefines.c | 64 +++++++++++----------- source/blender/editors/animation/fmodifier_ui.c | 2 +- source/blender/editors/gpencil/gpencil_paint.c | 2 +- .../blender/editors/interface/interface_handlers.c | 2 +- source/blender/editors/render/render_internal.c | 2 +- .../blender/editors/uvedit/uvedit_parametrizer.c | 6 +- source/gameengine/SceneGraph/SG_ParentRelation.h | 2 +- 17 files changed, 56 insertions(+), 57 deletions(-) diff --git a/extern/recastnavigation/Recast/Source/RecastFilter.cpp b/extern/recastnavigation/Recast/Source/RecastFilter.cpp index bf985c362c9..9df71ea3fbf 100644 --- a/extern/recastnavigation/Recast/Source/RecastFilter.cpp +++ b/extern/recastnavigation/Recast/Source/RecastFilter.cpp @@ -128,7 +128,7 @@ void rcFilterLedgeSpans(rcContext* ctx, const int walkableHeight, const int walk rcSpan* ns = solid.spans[dx + dy*w]; int nbot = -walkableClimb; int ntop = ns ? (int)ns->smin : MAX_HEIGHT; - // Skip neightbour if the gap between the spans is too small. + // Skip neighbor if the gap between the spans is too small. if (rcMin(top,ntop) - rcMax(bot,nbot) > walkableHeight) minh = rcMin(minh, nbot - bot); @@ -137,7 +137,7 @@ void rcFilterLedgeSpans(rcContext* ctx, const int walkableHeight, const int walk { nbot = (int)ns->smax; ntop = ns->next ? (int)ns->next->smin : MAX_HEIGHT; - // Skip neightbour if the gap between the spans is too small. + // Skip neighbor if the gap between the spans is too small. if (rcMin(top,ntop) - rcMax(bot,nbot) > walkableHeight) { minh = rcMin(minh, nbot - bot); diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c index a8a3d0cdbcb..a29484638c0 100644 --- a/source/blender/blenkernel/intern/DerivedMesh.c +++ b/source/blender/blenkernel/intern/DerivedMesh.c @@ -541,7 +541,7 @@ void DM_to_mesh(DerivedMesh *dm, Mesh *me, Object *ob) CustomData_free(&me->pdata, me->totpoly); /* ok, this should now use new CD shapekey data, - * which shouuld be fed through the modifier + * which should be fed through the modifier * stack*/ if (tmp.totvert != me->totvert && !did_shapekeys && me->key) { printf("%s: YEEK! this should be recoded! Shape key loss!: ID '%s'\n", __func__, tmp.id.name); @@ -1793,7 +1793,7 @@ static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos { finaldm->recalcTessellation(finaldm); } - /* Even if tessellation is not needed, some modifiers migh have modified CD layers + /* Even if tessellation is not needed, some modifiers might have modified CD layers * (like mloopcol or mloopuv), hence we have to update those. */ else if (finaldm->dirty & DM_DIRTY_TESS_CDLAYERS) { /* A tessellation already exists, it should always have a CD_POLYINDEX. */ diff --git a/source/blender/blenkernel/intern/anim.c b/source/blender/blenkernel/intern/anim.c index 6e857bacb1b..9b4f0a31e28 100644 --- a/source/blender/blenkernel/intern/anim.c +++ b/source/blender/blenkernel/intern/anim.c @@ -282,7 +282,7 @@ void animviz_get_object_motionpaths(Object *ob, ListBase *targets) /* ........ */ -/* Note on evaluation optimisations: +/* Note on evaluation optimizations: * Optimisations currently used here play tricks with the depsgraph in order to try and * evaluate as few objects as strictly necessary to get nicer performance under standard * production conditions. For those people who really need the accurate version, @@ -323,7 +323,7 @@ static void motionpaths_calc_optimise_depsgraph(Scene *scene, ListBase *targets) /* update scene for current frame */ static void motionpaths_calc_update_scene(Scene *scene) { -#if 1 // 'production' optimisations always on +#if 1 // 'production' optimizations always on Base *base, *last = NULL; /* only stuff that moves or needs display still */ @@ -431,7 +431,7 @@ void animviz_calc_motionpaths(Scene *scene, ListBase *targets) if (efra <= sfra) return; /* optimize the depsgraph for faster updates */ - /* TODO: whether this is used should depend on some setting for the level of optimisations used */ + /* TODO: whether this is used should depend on some setting for the level of optimizations used */ motionpaths_calc_optimise_depsgraph(scene, targets); /* calculate path over requested range */ diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c index 79ee0e96450..04585791135 100644 --- a/source/blender/blenkernel/intern/armature.c +++ b/source/blender/blenkernel/intern/armature.c @@ -1463,7 +1463,7 @@ void vec_roll_to_mat3(const float vec[3], const float roll, float mat[][3]) * * was 0.0000000000001, caused bug [#31333], smaller values give unstable * roll when toggling editmode again... - * No good value here, trying 0.000000001 as best compromize. :/ + * No good value here, trying 0.000000001 as best compromise. :/ */ if (dot_v3v3(axis, axis) > 1.0e-9f) { /* if nor is *not* a multiple of target ... */ diff --git a/source/blender/blenkernel/intern/curve.c b/source/blender/blenkernel/intern/curve.c index e2bb1aaa2c7..d2b8ec2cc02 100644 --- a/source/blender/blenkernel/intern/curve.c +++ b/source/blender/blenkernel/intern/curve.c @@ -1165,7 +1165,7 @@ void BKE_curve_forward_diff_bezier(float q0, float q1, float q2, float q3, float static void forward_diff_bezier_cotangent(const float p0[3], const float p1[3], const float p2[3], const float p3[3], float p[3], int it, int stride) { - /* note that these are not purpendicular to the curve + /* note that these are not perpendicular to the curve * they need to be rotated for this, * * This could also be optimized like BKE_curve_forward_diff_bezier */ diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c index 8db93f8b44a..06807dfcbad 100644 --- a/source/blender/blenkernel/intern/dynamicpaint.c +++ b/source/blender/blenkernel/intern/dynamicpaint.c @@ -3996,7 +3996,7 @@ void surface_determineForceTargetPoints(PaintSurfaceData *sData, int index, floa float force_intersect; float temp; - /* project force vector on the plane determined by these two neightbour points + /* project force vector on the plane determined by these two neighbor points * and calculate relative force angle from it*/ cross_v3_v3v3(tangent, bNeighs[closest_id[0]].dir, bNeighs[closest_id[1]].dir); normalize_v3(tangent); diff --git a/source/blender/blenkernel/intern/fcurve.c b/source/blender/blenkernel/intern/fcurve.c index 67e7743c8a4..53c12d32bc1 100644 --- a/source/blender/blenkernel/intern/fcurve.c +++ b/source/blender/blenkernel/intern/fcurve.c @@ -365,7 +365,7 @@ int binarysearch_bezt_index(BezTriple array[], float frame, int arraylen, short /* initialize replace-flag first */ *replace = 0; - /* sneaky optimisations (don't go through searching process if...): + /* sneaky optimizations (don't go through searching process if...): * - keyframe to be added is to be added out of current bounds * - keyframe to be added would replace one of the existing ones on bounds */ diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c index fd167c69e62..7523c59a879 100644 --- a/source/blender/blenkernel/intern/material.c +++ b/source/blender/blenkernel/intern/material.c @@ -813,7 +813,7 @@ void assign_material(Object *ob, Material *ma, short act, int assign_type) *totcolp = act; } - // Determine the object/mesh linking + /* Determine the object/mesh linking */ if (assign_type == BKE_MAT_ASSIGN_USERPREF && ob->totcol && ob->actcol) { /* copy from previous material */ bit = ob->matbits[ob->actcol - 1]; @@ -1633,7 +1633,7 @@ static void decode_tfaceflag(Material *ma, int flag, int convertall) /* flag is shifted in 1 to make 0 != no flag yet (see encode_tfaceflag) */ flag -= 1; - alphablend = flag >> 15; //encoded in the encode_tfaceflag function + alphablend = flag >> 15; /* encoded in the encode_tfaceflag function */ (*game).flag = 0; /* General Material Options */ @@ -2033,8 +2033,7 @@ int do_version_tface(Main *main, int fileload) nowarning = 0; } else - convert_tfacematerial(main, ma); - continue; + convert_tfacematerial(main, ma); continue; } /* no conflicts in this material - 90% of cases diff --git a/source/blender/blenkernel/intern/nla.c b/source/blender/blenkernel/intern/nla.c index d62b03b5060..9590160c8f3 100644 --- a/source/blender/blenkernel/intern/nla.c +++ b/source/blender/blenkernel/intern/nla.c @@ -764,7 +764,7 @@ void BKE_nlastrips_clear_metas(ListBase *strips, short onlySel, short onlyTemp) } /* Add the given NLA-Strip to the given Meta-Strip, assuming that the - * strip isn't attached to anyy list of strips + * strip isn't attached to any list of strips */ short BKE_nlameta_add_strip(NlaStrip *mstrip, NlaStrip *strip) { diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c index bf5fc6449f8..c283db94103 100644 --- a/source/blender/blenkernel/intern/node.c +++ b/source/blender/blenkernel/intern/node.c @@ -1484,7 +1484,7 @@ void nodeSocketSetType(bNodeSocket *sock, int type) * otherwise we may reference missing data. * * Currently its only used for ID's, but nodes may one day - * referene other pointers which need validation. + * reference other pointers which need validation. */ typedef struct bNodeClipboardExtraInfo { struct bNodeClipboardExtraInfo *next, *prev; diff --git a/source/blender/bmesh/intern/bmesh_opdefines.c b/source/blender/bmesh/intern/bmesh_opdefines.c index 48d8583ee7c..362157ad71b 100644 --- a/source/blender/bmesh/intern/bmesh_opdefines.c +++ b/source/blender/bmesh/intern/bmesh_opdefines.c @@ -366,8 +366,8 @@ static BMOpDefine bmo_weld_verts_def = { */ static BMOpDefine bmo_create_vert_def = { "create_vert", - {{BMO_OP_SLOT_VEC, "co"}, //the coordinate of the new vert - {BMO_OP_SLOT_ELEMENT_BUF, "newvertout"}, //the new vert + {{BMO_OP_SLOT_VEC, "co"}, /* the coordinate of the new vert */ + {BMO_OP_SLOT_ELEMENT_BUF, "newvertout"}, /* the new vert */ {0, /* null-terminating sentinel */}}, bmo_create_vert_exec, 0, @@ -381,8 +381,8 @@ static BMOpDefine bmo_create_vert_def = { */ static BMOpDefine bmo_join_triangles_def = { "join_triangles", - {{BMO_OP_SLOT_ELEMENT_BUF, "faces"}, //input geometry. - {BMO_OP_SLOT_ELEMENT_BUF, "faceout"}, //joined faces + {{BMO_OP_SLOT_ELEMENT_BUF, "faces"}, /* input geometry. */ + {BMO_OP_SLOT_ELEMENT_BUF, "faceout"}, /* joined faces */ {BMO_OP_SLOT_BOOL, "cmp_sharp"}, {BMO_OP_SLOT_BOOL, "cmp_uvs"}, {BMO_OP_SLOT_BOOL, "cmp_vcols"}, @@ -406,7 +406,7 @@ static BMOpDefine bmo_join_triangles_def = { */ static BMOpDefine bmo_contextual_create_def = { "contextual_create", - {{BMO_OP_SLOT_ELEMENT_BUF, "geom"}, //input geometry. + {{BMO_OP_SLOT_ELEMENT_BUF, "geom"}, /* input geometry. */ {BMO_OP_SLOT_ELEMENT_BUF, "faceout"}, /* newly-made face(s) */ /* note, this is for stand-alone edges only, not edges which are apart of newly created faces */ {BMO_OP_SLOT_ELEMENT_BUF, "edgeout"}, /* newly-made edge(s) */ @@ -459,8 +459,8 @@ static BMOpDefine bmo_edgenet_fill_def = { */ static BMOpDefine bmo_edgenet_prepare_def = { "edgenet_prepare", - {{BMO_OP_SLOT_ELEMENT_BUF, "edges"}, //input edges - {BMO_OP_SLOT_ELEMENT_BUF, "edgeout"}, //new edges + {{BMO_OP_SLOT_ELEMENT_BUF, "edges"}, /* input edges */ + {BMO_OP_SLOT_ELEMENT_BUF, "edgeout"}, /* new edges */ {0, /* null-terminating sentinel */}}, bmo_edgenet_prepare, 0, @@ -474,9 +474,9 @@ static BMOpDefine bmo_edgenet_prepare_def = { */ static BMOpDefine bmo_rotate_def = { "rotate", - {{BMO_OP_SLOT_VEC, "cent"}, //center of rotation - {BMO_OP_SLOT_MAT, "mat"}, //matrix defining rotation - {BMO_OP_SLOT_ELEMENT_BUF, "verts"}, //input vertices + {{BMO_OP_SLOT_VEC, "cent"}, /* center of rotation */ + {BMO_OP_SLOT_MAT, "mat"}, /* matrix defining rotation */ + {BMO_OP_SLOT_ELEMENT_BUF, "verts"}, /* input vertices */ {0, /* null-terminating sentinel */}}, bmo_rotate_exec, 0, @@ -490,8 +490,8 @@ static BMOpDefine bmo_rotate_def = { */ static BMOpDefine bmo_translate_def = { "translate", - {{BMO_OP_SLOT_VEC, "vec"}, //translation offset - {BMO_OP_SLOT_ELEMENT_BUF, "verts"}, //input vertices + {{BMO_OP_SLOT_VEC, "vec"}, /* translation offset */ + {BMO_OP_SLOT_ELEMENT_BUF, "verts"}, /* input vertices */ {0, /* null-terminating sentinel */}}, bmo_translate_exec, 0, @@ -504,8 +504,8 @@ static BMOpDefine bmo_translate_def = { */ static BMOpDefine bmo_scale_def = { "scale", - {{BMO_OP_SLOT_VEC, "vec"}, //scale factor - {BMO_OP_SLOT_ELEMENT_BUF, "verts"}, //input vertices + {{BMO_OP_SLOT_VEC, "vec"}, /* scale factor */ + {BMO_OP_SLOT_ELEMENT_BUF, "verts"}, /* input vertices */ {0, /* null-terminating sentinel */}}, bmo_scale_exec, 0, @@ -520,8 +520,8 @@ static BMOpDefine bmo_scale_def = { */ static BMOpDefine bmo_transform_def = { "transform", - {{BMO_OP_SLOT_MAT, "mat"}, //transform matrix - {BMO_OP_SLOT_ELEMENT_BUF, "verts"}, //input vertices + {{BMO_OP_SLOT_MAT, "mat"}, /* transform matrix */ + {BMO_OP_SLOT_ELEMENT_BUF, "verts"}, /* input vertices */ {0, /* null-terminating sentinel */}}, bmo_transform_exec, 0, @@ -550,9 +550,9 @@ static BMOpDefine bmo_object_load_bmesh_def = { */ static BMOpDefine bmo_bmesh_to_mesh_def = { "bmesh_to_mesh", - {{BMO_OP_SLOT_PTR, "mesh"}, //pointer to a mesh structure to fill in - {BMO_OP_SLOT_PTR, "object"}, //pointer to an object structure - {BMO_OP_SLOT_BOOL, "notessellation"}, //don't calculate mfaces + {{BMO_OP_SLOT_PTR, "mesh"}, /* pointer to a mesh structure to fill in */ + {BMO_OP_SLOT_PTR, "object"}, /* pointer to an object structure */ + {BMO_OP_SLOT_BOOL, "notessellation"}, /* don't calculate mfaces */ {0, /* null-terminating sentinel */}}, bmo_bmesh_to_mesh_exec, 0, @@ -566,9 +566,9 @@ static BMOpDefine bmo_bmesh_to_mesh_def = { */ static BMOpDefine bmo_mesh_to_bmesh_def = { "mesh_to_bmesh", - {{BMO_OP_SLOT_PTR, "mesh"}, //pointer to a Mesh structure - {BMO_OP_SLOT_PTR, "object"}, //pointer to an Object structure - {BMO_OP_SLOT_BOOL, "set_shapekey"}, //load active shapekey coordinates into verts + {{BMO_OP_SLOT_PTR, "mesh"}, /* pointer to a Mesh structure */ + {BMO_OP_SLOT_PTR, "object"}, /* pointer to an Object structure */ + {BMO_OP_SLOT_BOOL, "set_shapekey"}, /* load active shapekey coordinates into verts */ {0, /* null-terminating sentinel */}}, bmo_mesh_to_bmesh_exec, 0 @@ -581,9 +581,9 @@ static BMOpDefine bmo_mesh_to_bmesh_def = { */ static BMOpDefine bmo_extrude_discrete_faces_def = { "extrude_discrete_faces", - {{BMO_OP_SLOT_ELEMENT_BUF, "faces"}, //input faces - {BMO_OP_SLOT_ELEMENT_BUF, "faceout"}, //output faces - {BMO_OP_SLOT_ELEMENT_BUF, "skirtout"}, //output skirt geometry, faces and edges + {{BMO_OP_SLOT_ELEMENT_BUF, "faces"}, /* input faces */ + {BMO_OP_SLOT_ELEMENT_BUF, "faceout"}, /* output faces */ + {BMO_OP_SLOT_ELEMENT_BUF, "skirtout"}, /* output skirt geometry, faces and edges */ {0} /* null-terminating sentinel */}, bmo_extrude_discrete_faces_exec, 0 @@ -597,8 +597,8 @@ static BMOpDefine bmo_extrude_discrete_faces_def = { */ static BMOpDefine bmo_extrude_edge_only_def = { "extrude_edge_only", - {{BMO_OP_SLOT_ELEMENT_BUF, "edges"}, //input vertices - {BMO_OP_SLOT_ELEMENT_BUF, "geomout"}, //output geometry + {{BMO_OP_SLOT_ELEMENT_BUF, "edges"}, /* input vertices */ + {BMO_OP_SLOT_ELEMENT_BUF, "geomout"}, /* output geometry */ {0} /* null-terminating sentinel */}, bmo_extrude_edge_only_exec, 0 @@ -611,9 +611,9 @@ static BMOpDefine bmo_extrude_edge_only_def = { */ static BMOpDefine bmo_extrude_vert_indiv_def = { "extrude_vert_indiv", - {{BMO_OP_SLOT_ELEMENT_BUF, "verts"}, //input vertices - {BMO_OP_SLOT_ELEMENT_BUF, "edgeout"}, //output wire edges - {BMO_OP_SLOT_ELEMENT_BUF, "vertout"}, //output vertices + {{BMO_OP_SLOT_ELEMENT_BUF, "verts"}, /* input vertices */ + {BMO_OP_SLOT_ELEMENT_BUF, "edgeout"}, /* output wire edges */ + {BMO_OP_SLOT_ELEMENT_BUF, "vertout"}, /* output vertices */ {0} /* null-terminating sentinel */}, bmo_extrude_vert_indiv_exec, 0 @@ -651,7 +651,7 @@ static BMOpDefine bmo_dissolve_edges_def = { "dissolve_edges", {{BMO_OP_SLOT_ELEMENT_BUF, "edges"}, {BMO_OP_SLOT_ELEMENT_BUF, "regionout"}, - {BMO_OP_SLOT_BOOL, "use_verts"}, // dissolve verts left between only 2 edges. + {BMO_OP_SLOT_BOOL, "use_verts"}, /* dissolve verts left between only 2 edges. */ {0} /* null-terminating sentinel */}, bmo_dissolve_edges_exec, BMO_OP_FLAG_UNTAN_MULTIRES @@ -670,7 +670,7 @@ static BMOpDefine bmo_dissolve_faces_def = { "dissolve_faces", {{BMO_OP_SLOT_ELEMENT_BUF, "faces"}, {BMO_OP_SLOT_ELEMENT_BUF, "regionout"}, - {BMO_OP_SLOT_BOOL, "use_verts"}, // dissolve verts left between only 2 edges. + {BMO_OP_SLOT_BOOL, "use_verts"}, /* dissolve verts left between only 2 edges. */ {0} /* null-terminating sentinel */}, bmo_dissolve_faces_exec, BMO_OP_FLAG_UNTAN_MULTIRES diff --git a/source/blender/editors/animation/fmodifier_ui.c b/source/blender/editors/animation/fmodifier_ui.c index 83cb0db4978..e254fb7a3c4 100644 --- a/source/blender/editors/animation/fmodifier_ui.c +++ b/source/blender/editors/animation/fmodifier_ui.c @@ -336,7 +336,7 @@ static int binarysearch_fcm_envelopedata_index(FCM_EnvelopeData array[], float f /* initialize exists-flag first */ *exists = 0; - /* sneaky optimisations (don't go through searching process if...): + /* sneaky optimizations (don't go through searching process if...): * - keyframe to be added is to be added out of current bounds * - keyframe to be added would replace one of the existing ones on bounds */ diff --git a/source/blender/editors/gpencil/gpencil_paint.c b/source/blender/editors/gpencil/gpencil_paint.c index 6f2952a1967..e4bfbea75b0 100644 --- a/source/blender/editors/gpencil/gpencil_paint.c +++ b/source/blender/editors/gpencil/gpencil_paint.c @@ -1480,7 +1480,7 @@ static void gpencil_draw_apply_event(wmOperator *op, wmEvent *event) float mousef[2]; int tablet = 0; - /* convert from window-space to area-space mouse coordintes + /* convert from window-space to area-space mouse coordinates * NOTE: float to ints conversions, +1 factor is probably used to ensure a bit more accurate rounding... */ p->mval[0] = event->mval[0] + 1; diff --git a/source/blender/editors/interface/interface_handlers.c b/source/blender/editors/interface/interface_handlers.c index 33a5a0729ee..9227ad158fd 100644 --- a/source/blender/editors/interface/interface_handlers.c +++ b/source/blender/editors/interface/interface_handlers.c @@ -2969,7 +2969,7 @@ static int ui_do_but_BLOCK(bContext *C, uiBut *but, uiHandleButtonData *data, wm * Alt+MouseWheel over the render slots, without this, * the slot menu fails to switch a second time. * - * Theactive state of the button could be maintained some other way + * The active state of the button could be maintained some other way * and remove this mousemove event. */ WM_event_add_mousemove(C); diff --git a/source/blender/editors/render/render_internal.c b/source/blender/editors/render/render_internal.c index 1cc241f17db..b236b555850 100644 --- a/source/blender/editors/render/render_internal.c +++ b/source/blender/editors/render/render_internal.c @@ -588,7 +588,7 @@ static int screen_render_invoke(bContext *C, wmOperator *op, wmEvent *event) /* store actual owner of job, so modal operator could check for it, * the reason of this is that active scene could change when rendering - * several layers from composistor [#31800] + * several layers from compositor [#31800] */ op->customdata = scene; diff --git a/source/blender/editors/uvedit/uvedit_parametrizer.c b/source/blender/editors/uvedit/uvedit_parametrizer.c index 72c38be5398..f017394356e 100644 --- a/source/blender/editors/uvedit/uvedit_parametrizer.c +++ b/source/blender/editors/uvedit/uvedit_parametrizer.c @@ -45,7 +45,7 @@ #include #include -#include "BLO_sys_types.h" // for intptr_t support +#include "BLO_sys_types.h" /* for intptr_t support */ /* Utils */ @@ -1040,7 +1040,7 @@ static PFace *p_face_add(PHandle *handle) /* allocate */ f = (PFace *)BLI_memarena_alloc(handle->arena, sizeof *f); - f->flag = 0; // init ! + f->flag = 0; /* init ! */ e1 = (PEdge *)BLI_memarena_alloc(handle->arena, sizeof *e1); e2 = (PEdge *)BLI_memarena_alloc(handle->arena, sizeof *e2); @@ -1139,7 +1139,7 @@ static PBool p_quad_split_direction(PHandle *handle, float **co, PHashKey *vkeys * that in symmetric models we choose the same split direction instead of * depending on floating point errors to decide */ float bias = 1.0f + 1e-6f; - float fac = len_v3v3(co[0], co[2])*bias - len_v3v3(co[1], co[3]); + float fac = len_v3v3(co[0], co[2]) * bias - len_v3v3(co[1], co[3]); PBool dir = (fac <= 0.0f); /* the face exists check is there because of a special case: when diff --git a/source/gameengine/SceneGraph/SG_ParentRelation.h b/source/gameengine/SceneGraph/SG_ParentRelation.h index 925c0ed2766..4478ed11bc1 100644 --- a/source/gameengine/SceneGraph/SG_ParentRelation.h +++ b/source/gameengine/SceneGraph/SG_ParentRelation.h @@ -82,7 +82,7 @@ public : * You must provide a way of duplicating an * instance of an SG_ParentRelation. This should * return a pointer to a new duplicate allocated - * on the heap. Responsibilty for deleting the + * on the heap. Responsibility for deleting the * duplicate resides with the caller of this method. */ -- cgit v1.2.3