From ef7791ff20b44ec8228e66e6e905f1ad916b1d82 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Fri, 26 Feb 2016 08:20:56 +1100 Subject: Fix for object align not using local view cursor --- release/scripts/startup/bl_operators/object_align.py | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/release/scripts/startup/bl_operators/object_align.py b/release/scripts/startup/bl_operators/object_align.py index 3c84e5dc553..5c3d95e113c 100644 --- a/release/scripts/startup/bl_operators/object_align.py +++ b/release/scripts/startup/bl_operators/object_align.py @@ -125,7 +125,10 @@ def align_objects(context, relative_to, bb_quality): - cursor = context.scene.cursor_location + scene = context.scene + space = context.space_data + + cursor = (space if space and space.type == 'VIEW_3D' else scene).cursor_location Left_Front_Up_SEL = [0.0, 0.0, 0.0] Right_Back_Down_SEL = [0.0, 0.0, 0.0] @@ -136,7 +139,7 @@ def align_objects(context, for obj in context.selected_objects: matrix_world = obj.matrix_world.copy() - bb_world = [matrix_world * Vector(v[:]) for v in obj.bound_box] + bb_world = [matrix_world * Vector(v) for v in obj.bound_box] objects.append((obj, bb_world)) if not objects: -- cgit v1.2.3