From f98b6ace5d4958eadf367baa89d1825560136640 Mon Sep 17 00:00:00 2001 From: William Reynish Date: Sat, 13 Apr 2019 12:14:12 +0200 Subject: UI: remove popover button text in viewport header Makes room in the header for other buttons to be added. --- release/scripts/startup/bl_ui/space_view3d.py | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index 5423eb7f5e0..f2ed7922b4f 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -275,7 +275,7 @@ class VIEW3D_HT_header(Header): row.prop(overlay, "show_overlays", icon='OVERLAY', text="") sub = row.row(align=True) sub.active = overlay.show_overlays - sub.popover(panel="VIEW3D_PT_overlay") + sub.popover(panel="VIEW3D_PT_overlay", text="") row = layout.row() row.active = (shading.type in {'WIREFRAME', 'SOLID'}) or object_mode in {'EDIT'} @@ -292,7 +292,7 @@ class VIEW3D_HT_header(Header): # show the shading popover which shows double-sided option. # sub.enabled = shading.type != 'RENDERED' - sub.popover(panel="VIEW3D_PT_shading") + sub.popover(panel="VIEW3D_PT_shading", text="") class VIEW3D_MT_editor_menus(Menu): @@ -4507,7 +4507,8 @@ class VIEW3D_PT_shading(Panel): return context.scene.display.shading def draw(self, context): - pass + layout = self.layout + layout.label(text="Viewport Shading") class VIEW3D_PT_shading_lighting(Panel): @@ -4762,7 +4763,8 @@ class VIEW3D_PT_overlay(Panel): bl_ui_units_x = 13 def draw(self, context): - pass + layout = self.layout + layout.label(text="Viewport Overlays") class VIEW3D_PT_overlay_gizmo(Panel): -- cgit v1.2.3