From fdc6df925390ec5e2814609e968a7c95155f7139 Mon Sep 17 00:00:00 2001 From: Andrea Weikert Date: Sat, 28 Mar 2009 11:09:53 +0000 Subject: game engine compile fix for MSVC, game engine team might want to check. --- source/gameengine/Converter/KX_ConvertActuators.cpp | 13 ++----------- 1 file changed, 2 insertions(+), 11 deletions(-) diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp index 3a6122e6608..f7635856ad9 100644 --- a/source/gameengine/Converter/KX_ConvertActuators.cpp +++ b/source/gameengine/Converter/KX_ConvertActuators.cpp @@ -585,15 +585,6 @@ void BL_ConvertActuators(char* maggiename, originalval = converter->FindGameObject(editobact->ob); } } - MT_Vector3 linvelvec ( - KX_BLENDERTRUNC(editobact->linVelocity[0]), - KX_BLENDERTRUNC(editobact->linVelocity[1]), - KX_BLENDERTRUNC(editobact->linVelocity[2])); - - MT_Vector3 angvelvec ( - KX_BLENDERTRUNC(editobact->angVelocity[0]), - KX_BLENDERTRUNC(editobact->angVelocity[1]), - KX_BLENDERTRUNC(editobact->angVelocity[2])); KX_SCA_AddObjectActuator* tmpaddact = new KX_SCA_AddObjectActuator( @@ -601,9 +592,9 @@ void BL_ConvertActuators(char* maggiename, originalval, editobact->time, scene, - linvelvec.getValue(), + editobact->linVelocity, (editobact->localflag & ACT_EDOB_LOCAL_LINV)!=0, - angvelvec.getValue(), + editobact->angVelocity, (editobact->localflag & ACT_EDOB_LOCAL_ANGV)!=0 ); -- cgit v1.2.3