From ff780c36e12fe6acd014d36ffcf5991f4e0627fd Mon Sep 17 00:00:00 2001 From: Joshua Leung Date: Mon, 28 Sep 2009 11:29:07 +0000 Subject: Compile fix for GameEngine --- source/gameengine/Converter/BL_ArmatureChannel.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/source/gameengine/Converter/BL_ArmatureChannel.cpp b/source/gameengine/Converter/BL_ArmatureChannel.cpp index c0afeb008f6..2f21d4f2978 100644 --- a/source/gameengine/Converter/BL_ArmatureChannel.cpp +++ b/source/gameengine/Converter/BL_ArmatureChannel.cpp @@ -117,9 +117,9 @@ PyAttributeDef BL_ArmatureChannel::AttributesPtr[] = { KX_PYATTRIBUTE_FLAG_RO("ik_lin_control",bPoseChannel,ikflag, BONE_IK_LINCTL), KX_PYATTRIBUTE_FLOAT_VECTOR_RW("location",-FLT_MAX,FLT_MAX,bPoseChannel,loc,3), KX_PYATTRIBUTE_FLOAT_VECTOR_RW("scale",-FLT_MAX,FLT_MAX,bPoseChannel,size,3), - KX_PYATTRIBUTE_FLOAT_VECTOR_RW("rotation",-1.0f,1.0f,bPoseChannel,quat,4), - KX_PYATTRIBUTE_FLOAT_VECTOR_RW("euler_rotation",-10.f,10.f,bPoseChannel,eul,3), - KX_PYATTRIBUTE_SHORT_RW("rotation_mode",0,PCHAN_ROT_MAX-1,false,bPoseChannel,rotmode), + KX_PYATTRIBUTE_FLOAT_VECTOR_RW("rotation_quaternion",-1.0f,1.0f,bPoseChannel,quat,4), + KX_PYATTRIBUTE_FLOAT_VECTOR_RW("rotaion_euler",-10.f,10.f,bPoseChannel,eul,3), + KX_PYATTRIBUTE_SHORT_RW("rotation_mode",0,ROT_MODE_MAX-1,false,bPoseChannel,rotmode), KX_PYATTRIBUTE_FLOAT_MATRIX_RO("channel_matrix",bPoseChannel,chan_mat,4), KX_PYATTRIBUTE_FLOAT_MATRIX_RO("pose_matrix",bPoseChannel,pose_mat,4), KX_PYATTRIBUTE_FLOAT_VECTOR_RO("pose_head",bPoseChannel,pose_head,3), -- cgit v1.2.3