From 59cee3c47f369e88cfd5dd679cc2de76525e2fcc Mon Sep 17 00:00:00 2001 From: Maarten Gribnau Date: Thu, 19 Dec 2002 22:06:32 +0000 Subject: Added the the magic compiler flag that will turn on game-engine integration with Blender. The line is commented by default as was discussed on the list. Maarten --- README | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'README') diff --git a/README b/README index 5123c17c408..a2d92c59516 100644 --- a/README +++ b/README @@ -60,6 +60,12 @@ Then edit source/nan_definitions.mk to fit you're environment. (You'll want to change things like NAN_OPENSSL,NAN_JPEG, NAN_PNG etc.. to point to where you have it installed) +If you want to integrate the game-engine in Blender, you might want +to uncomment the following line in nan_compile.mk: +#CFLAGS += -DGAMEBLENDER=1 +The define is disabled by default because there still are still some +problems with this at the moment. + If you tried to just have a go at making stuff you might wind up with an empty file /tmp/.nanguess You need to remove the empty file and it will get created automatically -- cgit v1.2.3