From 405cf80eb8dc2df8ae160aee70aef34052add24a Mon Sep 17 00:00:00 2001 From: Diego Borghetti Date: Tue, 5 May 2009 23:10:32 +0000 Subject: Big, big commit!! 1) Remove WITH_FREETYPE2 from code, so now blender always need freetype2 2) Remove the old bmfont 3) Remove ftfont and bFTGL library 4) Implement a new BLF_draw_default function for place that still need/use the old BMF api. I try to update both, scons and cmake, but I only can test with make, so hope all work fine. MSVC is broken, but I don't have Windows, things to search and fix are any reference to WITH_FREETYPE2, FTGL and BMFONT (take in care that blenkernel also have a BKE_bmfont.h, this don't have anything to do with bmfont). Always have to link/include the freetype2 library Remove any reference to libbmfont Remove any reference to libftfont Remove any reference to libbftgl (or libbFTGL) --- SConstruct | 1 - 1 file changed, 1 deletion(-) (limited to 'SConstruct') diff --git a/SConstruct b/SConstruct index 63bc4cd1625..f7986ec8789 100644 --- a/SConstruct +++ b/SConstruct @@ -281,7 +281,6 @@ if 'blenderlite' in B.targets: target_env_defs['WITH_BF_QUICKTIME'] = False target_env_defs['WITH_BF_YAFRAY'] = False target_env_defs['WITH_BF_REDCODE'] = False - target_env_defs['WITH_BF_FTGL'] = False target_env_defs['WITH_BF_DDS'] = False target_env_defs['WITH_BF_ZLIB'] = False target_env_defs['WITH_BF_SDL'] = False -- cgit v1.2.3