From 9fe858264c698844c6734ed8eeeb0cd2373b4b4a Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Sun, 10 Mar 2013 15:38:23 +0000 Subject: OpenGL: more work on fixed function lighting implementation as GLSL. * Rename functions and move to own header. * Add wrapper functions for glLight. * Auto detect if we can use faster code for solid lighting. * Various fixes for textured draw mode. --- SConstruct | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'SConstruct') diff --git a/SConstruct b/SConstruct index 93e7dc38f5f..e9ffab4f04f 100644 --- a/SConstruct +++ b/SConstruct @@ -527,8 +527,8 @@ if B.targets != ['cudakernels']: data_to_c_simple("release/datafiles/preview_cycles.blend") # --- glsl --- - data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fixed_fragment.glsl") - data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fixed_vertex.glsl") + data_to_c_simple("source/blender/gpu/shaders/gpu_shader_simple_frag.glsl") + data_to_c_simple("source/blender/gpu/shaders/gpu_shader_simple_vert.glsl") data_to_c_simple("source/blender/gpu/shaders/gpu_shader_material.glsl") data_to_c_simple("source/blender/gpu/shaders/gpu_shader_material.glsl") data_to_c_simple("source/blender/gpu/shaders/gpu_shader_sep_gaussian_blur_frag.glsl") -- cgit v1.2.3