From 4b96517e202e208697bae23295db22981627a52c Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Thu, 28 Apr 2022 23:46:45 +0200 Subject: Build: disable Metal for USD libraries also, it fails to build without OpenGL This only affects macOS. Ref D14792 --- build_files/build_environment/cmake/usd.cmake | 2 ++ 1 file changed, 2 insertions(+) (limited to 'build_files/build_environment/cmake/usd.cmake') diff --git a/build_files/build_environment/cmake/usd.cmake b/build_files/build_environment/cmake/usd.cmake index 8bf825a1c5f..34e43383637 100644 --- a/build_files/build_environment/cmake/usd.cmake +++ b/build_files/build_environment/cmake/usd.cmake @@ -46,6 +46,8 @@ set(USD_EXTRA_ARGS # worked on, we could patch in a new PXR_ENABLE_X11_SUPPORT option (to # separate OpenGL from X11) and contribute it upstream. -DPXR_ENABLE_GL_SUPPORT=OFF + # Disable Metal since USD fails to build this when OpenGL is disabled. + -DPXR_ENABLE_METAL_SUPPORT=OFF # OIIO is used for loading image textures in Hydra Storm / Embree renderers, # which we don't use. -DPXR_BUILD_OPENIMAGEIO_PLUGIN=OFF -- cgit v1.2.3