From 085890457106e36881b999d73cede9699a855e6c Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Tue, 17 May 2011 02:44:52 +0000 Subject: fix [#27414] no-material renders differently in View3D vs BGE when a texface layer exists this still overrides the default material. --- build_files/cmake/cmake_netbeans_project.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'build_files/cmake/cmake_netbeans_project.py') diff --git a/build_files/cmake/cmake_netbeans_project.py b/build_files/cmake/cmake_netbeans_project.py index 2d04c6e5463..c8bedb55148 100755 --- a/build_files/cmake/cmake_netbeans_project.py +++ b/build_files/cmake/cmake_netbeans_project.py @@ -147,7 +147,7 @@ def create_nb_project_main(): f.write(' \n') # default, but this dir is infact not in blender dir so we can ignore it # f.write(' ^(nbproject)$\n') - f.write(' ^(__pycache__|.*\.py)$\n') + f.write(' ^(nbproject|__pycache__|.*\.py|.*\.html|.*\.blend)$\n') f.write(' \n') f.write(' %s\n' % SOURCE_DIR) # base_root_rel -- cgit v1.2.3