From 159806140fd33e6ddab951c0f6f180cfbf927d38 Mon Sep 17 00:00:00 2001 From: Dalai Felinto Date: Mon, 16 Apr 2018 14:07:42 +0200 Subject: Removing Blender Game Engine from Blender 2.8 Folders removed entirely: * //extern/recastnavigation * //intern/decklink * //intern/moto * //source/blender/editors/space_logic * //source/blenderplayer * //source/gameengine This includes DNA data and any reference to the BGE code in Blender itself. We are bumping the subversion. Pending tasks: * Tile/clamp code in image editor draw code. * Viewport drawing code (so much of this will go away because of BI removal that we can wait until then to remove this. --- build_files/cmake/config/blender_full.cmake | 2 -- build_files/cmake/config/blender_headless.cmake | 1 - build_files/cmake/config/blender_lite.cmake | 1 - build_files/cmake/config/blender_release.cmake | 2 -- build_files/cmake/config/bpy_module.cmake | 3 --- build_files/cmake/config/cycles_standalone.cmake | 1 - 6 files changed, 10 deletions(-) (limited to 'build_files/cmake/config') diff --git a/build_files/cmake/config/blender_full.cmake b/build_files/cmake/config/blender_full.cmake index c896c0452b3..635484633c2 100644 --- a/build_files/cmake/config/blender_full.cmake +++ b/build_files/cmake/config/blender_full.cmake @@ -16,7 +16,6 @@ set(WITH_CYCLES_OPENSUBDIV ON CACHE BOOL "" FORCE) set(WITH_FFTW3 ON CACHE BOOL "" FORCE) set(WITH_LIBMV ON CACHE BOOL "" FORCE) set(WITH_LIBMV_SCHUR_SPECIALIZATIONS ON CACHE BOOL "" FORCE) -set(WITH_GAMEENGINE ON CACHE BOOL "" FORCE) set(WITH_COMPOSITOR ON CACHE BOOL "" FORCE) set(WITH_FREESTYLE ON CACHE BOOL "" FORCE) set(WITH_GHOST_XDND ON CACHE BOOL "" FORCE) @@ -51,7 +50,6 @@ set(WITH_SDL ON CACHE BOOL "" FORCE) set(WITH_X11_XINPUT ON CACHE BOOL "" FORCE) set(WITH_X11_XF86VMODE ON CACHE BOOL "" FORCE) -set(WITH_PLAYER ON CACHE BOOL "" FORCE) set(WITH_MEM_JEMALLOC ON CACHE BOOL "" FORCE) diff --git a/build_files/cmake/config/blender_headless.cmake b/build_files/cmake/config/blender_headless.cmake index cfde86aac6d..8f2ad03279c 100644 --- a/build_files/cmake/config/blender_headless.cmake +++ b/build_files/cmake/config/blender_headless.cmake @@ -6,7 +6,6 @@ # set(WITH_HEADLESS ON CACHE BOOL "" FORCE) -set(WITH_GAMEENGINE OFF CACHE BOOL "" FORCE) # disable audio, its possible some devs may want this but for now disable # so the python module doesnt hold the audio device and loads quickly. diff --git a/build_files/cmake/config/blender_lite.cmake b/build_files/cmake/config/blender_lite.cmake index 1a5e6a3158a..5aa0f4f4bf1 100644 --- a/build_files/cmake/config/blender_lite.cmake +++ b/build_files/cmake/config/blender_lite.cmake @@ -21,7 +21,6 @@ set(WITH_CYCLES_OPENSUBDIV OFF CACHE BOOL "" FORCE) set(WITH_FFTW3 OFF CACHE BOOL "" FORCE) set(WITH_LIBMV OFF CACHE BOOL "" FORCE) set(WITH_LLVM OFF CACHE BOOL "" FORCE) -set(WITH_GAMEENGINE OFF CACHE BOOL "" FORCE) set(WITH_COMPOSITOR OFF CACHE BOOL "" FORCE) set(WITH_FREESTYLE OFF CACHE BOOL "" FORCE) set(WITH_GHOST_XDND OFF CACHE BOOL "" FORCE) diff --git a/build_files/cmake/config/blender_release.cmake b/build_files/cmake/config/blender_release.cmake index 26267fd314a..a21c0d43b66 100644 --- a/build_files/cmake/config/blender_release.cmake +++ b/build_files/cmake/config/blender_release.cmake @@ -16,7 +16,6 @@ set(WITH_CYCLES_OPENSUBDIV ON CACHE BOOL "" FORCE) set(WITH_FFTW3 ON CACHE BOOL "" FORCE) set(WITH_LIBMV ON CACHE BOOL "" FORCE) set(WITH_LIBMV_SCHUR_SPECIALIZATIONS ON CACHE BOOL "" FORCE) -set(WITH_GAMEENGINE ON CACHE BOOL "" FORCE) set(WITH_COMPOSITOR ON CACHE BOOL "" FORCE) set(WITH_FREESTYLE ON CACHE BOOL "" FORCE) set(WITH_GHOST_XDND ON CACHE BOOL "" FORCE) @@ -51,7 +50,6 @@ set(WITH_SDL ON CACHE BOOL "" FORCE) set(WITH_X11_XINPUT ON CACHE BOOL "" FORCE) set(WITH_X11_XF86VMODE ON CACHE BOOL "" FORCE) -set(WITH_PLAYER ON CACHE BOOL "" FORCE) set(WITH_MEM_JEMALLOC ON CACHE BOOL "" FORCE) set(WITH_CYCLES_CUDA_BINARIES ON CACHE BOOL "" FORCE) set(CYCLES_CUDA_BINARIES_ARCH sm_30;sm_35;sm_37;sm_50;sm_52;sm_60;sm_61 CACHE STRING "" FORCE) diff --git a/build_files/cmake/config/bpy_module.cmake b/build_files/cmake/config/bpy_module.cmake index 854d6e49370..2371d3f0d76 100644 --- a/build_files/cmake/config/bpy_module.cmake +++ b/build_files/cmake/config/bpy_module.cmake @@ -12,9 +12,6 @@ set(WITH_INSTALL_PORTABLE OFF CACHE BOOL "" FORCE) # no point int copying python into python set(WITH_PYTHON_INSTALL OFF CACHE BOOL "" FORCE) -# dont build the game engine -set(WITH_GAMEENGINE OFF CACHE BOOL "" FORCE) - # disable audio, its possible some devs may want this but for now disable # so the python module doesnt hold the audio device and loads quickly. set(WITH_AUDASPACE OFF CACHE BOOL "" FORCE) diff --git a/build_files/cmake/config/cycles_standalone.cmake b/build_files/cmake/config/cycles_standalone.cmake index 45f9c100f93..1b12f4de23f 100644 --- a/build_files/cmake/config/cycles_standalone.cmake +++ b/build_files/cmake/config/cycles_standalone.cmake @@ -6,7 +6,6 @@ # disable Blender set(WITH_BLENDER OFF CACHE BOOL "" FORCE) -set(WITH_PLAYER OFF CACHE BOOL "" FORCE) set(WITH_CYCLES_BLENDER OFF CACHE BOOL "" FORCE) # build Cycles -- cgit v1.2.3