From 28a3958cb376507307b59479c5a93fb4ecc28f79 Mon Sep 17 00:00:00 2001 From: Dalai Felinto Date: Tue, 16 Oct 2018 16:54:59 -0300 Subject: Fix cmake not triggering rebuild on .glsl changes At least on windows we do not re-run datatoc when the .glsl files change. To test is simple, just change edit_mesh_overlay_common_lib.glsl remove lines, write plain text, ..., now rebuild and go in edit mode with the default cube. I also had to remove the entry in gpu/CMakeLists.txt for gpu_shader_material.glsl since this was being tracked directly, as well as running data_to_c_simple (otherwise CMake raises an error for duplicated entries). We probably want to do the same for the other datatoc functions. Reviewers: LazyDodo, brecht Differential Revision: https://developer.blender.org/D3803 --- build_files/cmake/macros.cmake | 2 ++ 1 file changed, 2 insertions(+) (limited to 'build_files') diff --git a/build_files/cmake/macros.cmake b/build_files/cmake/macros.cmake index 762e5499554..3dc6f599c69 100644 --- a/build_files/cmake/macros.cmake +++ b/build_files/cmake/macros.cmake @@ -1232,6 +1232,8 @@ function(data_to_c_simple get_filename_component(_file_to ${CMAKE_CURRENT_BINARY_DIR}/${file_from}.c REALPATH) list(APPEND ${list_to_add} ${_file_to}) + source_group(Generated FILES ${_file_to}) + list(APPEND ${list_to_add} ${file_from}) set(${list_to_add} ${${list_to_add}} PARENT_SCOPE) get_filename_component(_file_to_path ${_file_to} PATH) -- cgit v1.2.3