From 405cf80eb8dc2df8ae160aee70aef34052add24a Mon Sep 17 00:00:00 2001 From: Diego Borghetti Date: Tue, 5 May 2009 23:10:32 +0000 Subject: Big, big commit!! 1) Remove WITH_FREETYPE2 from code, so now blender always need freetype2 2) Remove the old bmfont 3) Remove ftfont and bFTGL library 4) Implement a new BLF_draw_default function for place that still need/use the old BMF api. I try to update both, scons and cmake, but I only can test with make, so hope all work fine. MSVC is broken, but I don't have Windows, things to search and fix are any reference to WITH_FREETYPE2, FTGL and BMFONT (take in care that blenkernel also have a BKE_bmfont.h, this don't have anything to do with bmfont). Always have to link/include the freetype2 library Remove any reference to libbmfont Remove any reference to libftfont Remove any reference to libbftgl (or libbFTGL) --- config/win32-vc-config.py | 5 ----- 1 file changed, 5 deletions(-) (limited to 'config/win32-vc-config.py') diff --git a/config/win32-vc-config.py b/config/win32-vc-config.py index b5ad19890e1..b94a9c4effe 100644 --- a/config/win32-vc-config.py +++ b/config/win32-vc-config.py @@ -87,11 +87,6 @@ BF_GETTEXT_INC = '${BF_GETTEXT}/include' BF_GETTEXT_LIB = 'gnu_gettext' BF_GETTEXT_LIBPATH = '${BF_GETTEXT}/lib' -WITH_BF_FTGL = True -BF_FTGL = LIBDIR + '/ftgl' -BF_FTGL_INC = '${BF_FTGL}/include' -BF_FTGL_LIB = 'extern_ftgl' - WITH_BF_GAMEENGINE = True WITH_BF_PLAYER = True -- cgit v1.2.3