From 8ac2d85d2fd3f8b997e9c9bddadada0dc7bdaf37 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Fri, 30 Nov 2018 08:38:25 +1100 Subject: Cleanup: trailing space --- doc/python_api/rst/bge_types/bge.types.PyObjectPlus.rst | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'doc/python_api/rst/bge_types/bge.types.PyObjectPlus.rst') diff --git a/doc/python_api/rst/bge_types/bge.types.PyObjectPlus.rst b/doc/python_api/rst/bge_types/bge.types.PyObjectPlus.rst index 4c8ddb9bcf5..be8893d03dd 100644 --- a/doc/python_api/rst/bge_types/bge.types.PyObjectPlus.rst +++ b/doc/python_api/rst/bge_types/bge.types.PyObjectPlus.rst @@ -8,11 +8,11 @@ PyObjectPlus .. attribute:: invalid Test if the object has been freed by the game engine and is no longer valid. - - Normally this is not a problem but when storing game engine data in the GameLogic module, + + Normally this is not a problem but when storing game engine data in the GameLogic module, KX_Scenes or other KX_GameObjects its possible to hold a reference to invalid data. Calling an attribute or method on an invalid object will raise a SystemError. - + The invalid attribute allows testing for this case without exception handling. :type: boolean -- cgit v1.2.3