From 9d73cbf2c4104282eef7b022a3381da64d3077f1 Mon Sep 17 00:00:00 2001 From: Mitchell Stokes Date: Mon, 9 Jul 2012 04:57:21 +0000 Subject: As a response to issue [#28483] "Enable/Disable Rigid Body actuator do nothing" reported by Jean-Francois Gallant (pyroevil), I'm adding preliminary support to enable and disable rigid body physics on dynamic objects. This is can be done via the Edit Object Actuator or through KX_GameObject.enableRigidBody() and KX_GameObject.disableRigidBody(). Thanks to Sergej Reich for his help with the patch. --- doc/python_api/rst/bge.types.rst | 8 -------- 1 file changed, 8 deletions(-) (limited to 'doc/python_api') diff --git a/doc/python_api/rst/bge.types.rst b/doc/python_api/rst/bge.types.rst index bd6ee3614d3..31ae45b9bf0 100644 --- a/doc/python_api/rst/bge.types.rst +++ b/doc/python_api/rst/bge.types.rst @@ -1335,18 +1335,10 @@ Game Types (bge.types) Rigid body physics allows the object to roll on collisions. - .. note:: - - This is not working with bullet physics yet. - .. method:: disableRigidBody() Disables rigid body physics for this object. - .. note:: - - This is not working with bullet physics yet. The angular is removed but rigid body physics can still rotate it later. - .. method:: setParent(parent, compound=True, ghost=True) Sets this object's parent. -- cgit v1.2.3