From 13f49f31017f40c137f16183780e1c706598ab2a Mon Sep 17 00:00:00 2001 From: Mitchell Stokes Date: Wed, 26 Dec 2012 01:25:53 +0000 Subject: BGE: Adding a maxJumps to the character controller to adjust how many jumps a character can perform before having to touch the ground. By default this is set to 1, which means a character can only jump once before having to touch the ground again. Setting this to 2 allows for double jumping. --- doc/python_api/rst/bge.types.rst | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'doc') diff --git a/doc/python_api/rst/bge.types.rst b/doc/python_api/rst/bge.types.rst index 470e1c56bac..ae03debb4f8 100644 --- a/doc/python_api/rst/bge.types.rst +++ b/doc/python_api/rst/bge.types.rst @@ -3749,6 +3749,12 @@ Types :type: float + .. attribute:: maxJumps + + The maximum number of jumps a character can perform before having to touch the ground. By default this is set to 1. 2 allows for a double jump, etc. + + :type: int + .. method:: jump() The character jumps based on it's jump speed. -- cgit v1.2.3