From 1831c930a5a2144e7941407e2a283cd168897626 Mon Sep 17 00:00:00 2001 From: James Yonan Date: Mon, 9 Dec 2013 22:26:52 +1100 Subject: Game Engine: Option to record static objects animation --- doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) (limited to 'doc') diff --git a/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst b/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst index 5d699637eb7..af4852d6ab1 100644 --- a/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst +++ b/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst @@ -151,11 +151,17 @@ base class --- :class:`SCA_IObject` visibility flag. :type: boolean - + .. note:: - + Game logic will still run for invisible objects. + .. attribute:: record_animation + + Record animation for this object. + + :type: boolean + .. attribute:: color The object color of the object. [r, g, b, a] -- cgit v1.2.3