From 26589497529ca3c8da85391d4976d286a371e258 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Fri, 29 Jul 2011 01:24:03 +0000 Subject: pep8 cleanup, also print message when attempting to run in animation player mode. --- doc/python_api/examples/bge.constraints.py | 12 ++++++------ doc/python_api/examples/bge.texture.1.py | 16 +++++++++------- doc/python_api/examples/bge.texture.py | 10 +++++----- doc/python_api/examples/blf.py | 15 +++++++++------ 4 files changed, 29 insertions(+), 24 deletions(-) (limited to 'doc') diff --git a/doc/python_api/examples/bge.constraints.py b/doc/python_api/examples/bge.constraints.py index 4cd967310cc..de2f7e0a39d 100644 --- a/doc/python_api/examples/bge.constraints.py +++ b/doc/python_api/examples/bge.constraints.py @@ -8,11 +8,11 @@ from bge import constraints # get object list objects = logic.getCurrentScene().objects - + # get object named Object1 and Object 2 object_1 = objects["Object1"] object_2 = objects["Object2"] - + # want to use Edge constraint type constraint_type = 2 @@ -31,7 +31,7 @@ edge_angle_y = 1.0 edge_angle_z = 0.0 # create an edge constraint -constraints.createConstraint( physics_id_1, physics_id_2, - constraint_type, - edge_position_x, edge_position_y, edge_position_z, - edge_angle_x, edge_angle_y, edge_angle_z ) +constraints.createConstraint(physics_id_1, physics_id_2, + constraint_type, + edge_position_x, edge_position_y, edge_position_z, + edge_angle_x, edge_angle_y, edge_angle_z) diff --git a/doc/python_api/examples/bge.texture.1.py b/doc/python_api/examples/bge.texture.1.py index 74b37e72994..faa0ae736e8 100644 --- a/doc/python_api/examples/bge.texture.1.py +++ b/doc/python_api/examples/bge.texture.1.py @@ -6,29 +6,31 @@ createTexture() and removeTexture() are to be called from a module Python Controller. """ from bge import logic -from bge import texture +from bge import texture + def createTexture(cont): """Create a new Dynamic Texture""" object = cont.owner - + # get the reference pointer (ID) of the internal texture ID = texture.materialID(obj, 'IMoriginal.png') - - # create a texture object + + # create a texture object object_texture = texture.Texture(object, ID) - + # create a new source with an external image url = logic.expandPath("//newtexture.jpg") new_source = texture.ImageFFmpeg(url) - + # the texture has to be stored in a permanent Python object logic.texture = object_texture - + # update/replace the texture logic.texture.source = new_source logic.texture.refresh(False) + def removeTexture(cont): """Delete the Dynamic Texture, reversing back the final to its original state.""" try: diff --git a/doc/python_api/examples/bge.texture.py b/doc/python_api/examples/bge.texture.py index 0ec9aa16bca..70e4d6d9377 100644 --- a/doc/python_api/examples/bge.texture.py +++ b/doc/python_api/examples/bge.texture.py @@ -9,14 +9,14 @@ from bge import logic cont = logic.getCurrentController() obj = cont.owner - -# the creation of the texture must be done once: save the + +# the creation of the texture must be done once: save the # texture object in an attribute of bge.logic module makes it persistent if not hasattr(logic, 'video'): - + # identify a static texture by name matID = texture.materialID(obj, 'IMvideo.png') - + # create a dynamic texture that will replace the static texture logic.video = texture.Texture(obj, matID) @@ -24,7 +24,7 @@ if not hasattr(logic, 'video'): movie = logic.expandPath('//trailer_400p.ogg') logic.video.source = texture.VideoFFmpeg(movie) logic.video.source.scale = True - + # quick off the movie, but it wont play in the background logic.video.source.play() diff --git a/doc/python_api/examples/blf.py b/doc/python_api/examples/blf.py index 3ab7f789ce8..f6e87cf488d 100644 --- a/doc/python_api/examples/blf.py +++ b/doc/python_api/examples/blf.py @@ -1,6 +1,7 @@ """ Hello World Text Example ++++++++++++++++++++++++ + Blender Game Engine example of using the blf module. For this module to work we need to use the OpenGL wrapper :class:`~bgl` as well. """ @@ -11,31 +12,33 @@ from bge import logic import bgl import blf + def init(): """init function - runs once""" # create a new font object, use external ttf file font_path = logic.expandPath('//Zeyada.ttf') - # store the font indice - to use later + # store the font indice - to use later logic.font_id = blf.load(font_path) - # set the font drawing routine to run every frame + # set the font drawing routine to run every frame scene = logic.getCurrentScene() - scene.post_draw=[write] + scene.post_draw = [write] + def write(): """write on screen""" width = render.getWindowWidth() height = render.getWindowHeight() - + # OpenGL setup bgl.glMatrixMode(bgl.GL_PROJECTION) bgl.glLoadIdentity() bgl.gluOrtho2D(0, width, 0, height) bgl.glMatrixMode(bgl.GL_MODELVIEW) bgl.glLoadIdentity() - + # BLF drawing routine font_id = logic.font_id - blf.position(font_id, (width*0.2), (height*0.3), 0) + blf.position(font_id, (width * 0.2), (height * 0.3), 0) blf.size(font_id, 50, 72) blf.draw(font_id, "Hello World") -- cgit v1.2.3