From 7fb85e1fb7a9ceb53b4477402a8536ae07cdc950 Mon Sep 17 00:00:00 2001 From: Mitchell Stokes Date: Sun, 22 Jul 2012 22:58:12 +0000 Subject: BGE LibLoad: Allow the user to disable loading text datablocks if they want to attempt to increase security by not loading potential Python scripts. --- doc/python_api/rst/bge.logic.rst | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'doc') diff --git a/doc/python_api/rst/bge.logic.rst b/doc/python_api/rst/bge.logic.rst index d071984b14b..0d1d0df88c3 100644 --- a/doc/python_api/rst/bge.logic.rst +++ b/doc/python_api/rst/bge.logic.rst @@ -172,7 +172,7 @@ General functions Restarts the current game by reloading the .blend file (the last saved version, not what is currently running). -.. function:: LibLoad(blend, type, data, load_actions=False, verbose=False) +.. function:: LibLoad(blend, type, data, load_actions=False, verbose=False, load_scripts=True) Converts the all of the datablocks of the given type from the given blend. @@ -186,6 +186,8 @@ General functions :type load_actions: bool :arg verbose: Whether or not to print debugging information (e.g., "SceneName: Scene") :type verbose: bool + :arg load_scripts: Whether or not to load text datablocks as well (can be disabled for some extra security) + :type load_scripts: bool .. function:: LibNew(name, type, data) -- cgit v1.2.3