From 83721682bb12a5b3c277e832241e0752fdb2df2e Mon Sep 17 00:00:00 2001 From: Thomas Szepe Date: Sun, 11 Oct 2015 15:41:40 +0200 Subject: BGE: Change character jumping to char * Change the character jumping variables and methods from int to char. * Limit the maxJumps integer value from 0 to 255. * Allow to set the minimum jump amount to 0. Reviewers: panzergame, lordloki, moguri Reviewed By: lordloki, moguri Subscribers: agoose77 Projects: #game_engine Differential Revision: https://developer.blender.org/D1305 --- doc/python_api/rst/bge_types/bge.types.KX_CharacterWrapper.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'doc') diff --git a/doc/python_api/rst/bge_types/bge.types.KX_CharacterWrapper.rst b/doc/python_api/rst/bge_types/bge.types.KX_CharacterWrapper.rst index e326892a824..adff6e0a2ad 100644 --- a/doc/python_api/rst/bge_types/bge.types.KX_CharacterWrapper.rst +++ b/doc/python_api/rst/bge_types/bge.types.KX_CharacterWrapper.rst @@ -25,7 +25,7 @@ base class --- :class:`PyObjectPlus` The maximum number of jumps a character can perform before having to touch the ground. By default this is set to 1. 2 allows for a double jump, etc. - :type: int + :type: int in [0, 255], default 1 .. attribute:: jumpCount -- cgit v1.2.3