From 851627f6e0dff6aaecc975556e6d0f5401925b32 Mon Sep 17 00:00:00 2001 From: Mitchell Stokes Date: Tue, 13 Aug 2013 07:48:07 +0000 Subject: BGE: Updating the bge.logic.expandPath() documentation to better reflect its current behavior. --- doc/python_api/rst/bge.logic.rst | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'doc') diff --git a/doc/python_api/rst/bge.logic.rst b/doc/python_api/rst/bge.logic.rst index 4dd0614700e..c7915ee5279 100644 --- a/doc/python_api/rst/bge.logic.rst +++ b/doc/python_api/rst/bge.logic.rst @@ -362,9 +362,9 @@ Utility functions Use / as directory separator in path You can use '//' at the start of the string to define a relative path; - Blender replaces that string by the directory of the startup .blend or runtime file - to make a full path name (doesn't change during the game, even if you load other .blend). - The function also converts the directory separator to the local file system format. + Blender replaces that string by the directory of the current .blend or runtime file + to make a full path name. The function also converts the directory separator to + the local file system format. :arg path: The path string to be converted/expanded. :type path: string -- cgit v1.2.3