From ac4b757287efd4150499fd61eb623331e0df2652 Mon Sep 17 00:00:00 2001 From: Dalai Felinto Date: Tue, 1 May 2012 20:45:03 +0000 Subject: patch [#31216] OpenGL urls updated by Julien DUROURE (julien) update for the apidocs for the BGL module --- doc/python_api/rst/bgl.rst | 244 ++++++++++++++++++++++----------------------- 1 file changed, 122 insertions(+), 122 deletions(-) (limited to 'doc') diff --git a/doc/python_api/rst/bgl.rst b/doc/python_api/rst/bgl.rst index 8fe765836a1..9f7817c6fa2 100644 --- a/doc/python_api/rst/bgl.rst +++ b/doc/python_api/rst/bgl.rst @@ -27,7 +27,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Operate on the accumulation buffer. - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type op: Enumerated constant :arg op: The accumulation buffer operation. @@ -39,7 +39,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Specify the alpha test function. - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type func: Enumerated constant :arg func: Specifies the alpha comparison function. @@ -52,7 +52,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Determine if textures are loaded in texture memory - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type n: int :arg n: Specifies the number of textures to be queried. @@ -68,7 +68,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Delimit the vertices of a primitive or a group of like primatives - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type mode: Enumerated constant :arg mode: Specifies the primitive that will be create from vertices between @@ -79,7 +79,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Bind a named texture to a texturing target - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type target: Enumerated constant :arg target: Specifies the target to which the texture is bound. @@ -91,7 +91,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Draw a bitmap - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type width, height: int :arg width, height: Specify the pixel width and height of the bitmap image. @@ -109,7 +109,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Specify pixel arithmetic - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type sfactor: Enumerated constant :arg sfactor: Specifies how the red, green, blue, and alpha source blending factors are @@ -123,7 +123,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Execute a display list - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type list: unsigned int :arg list: Specifies the integer name of the display list to be executed. @@ -133,7 +133,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Execute a list of display lists - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type n: int :arg n: Specifies the number of display lists to be executed. @@ -149,7 +149,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Clear buffers to preset values - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type mask: Enumerated constant(s) :arg mask: Bitwise OR of masks that indicate the buffers to be cleared. @@ -159,7 +159,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Specify clear values for the accumulation buffer - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type red, green, blue, alpha: float :arg red, green, blue, alpha: Specify the red, green, blue, and alpha values used when the @@ -170,7 +170,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Specify clear values for the color buffers - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type red, green, blue, alpha: float :arg red, green, blue, alpha: Specify the red, green, blue, and alpha values used when the @@ -181,7 +181,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Specify the clear value for the depth buffer - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type depth: int :arg depth: Specifies the depth value used when the depth buffer is cleared. @@ -192,7 +192,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Specify the clear value for the color index buffers - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type c: float :arg c: Specifies the index used when the color index buffers are cleared. @@ -203,7 +203,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Specify the clear value for the stencil buffer - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type s: int :arg s: Specifies the index used when the stencil buffer is cleared. The initial value is 0. @@ -213,7 +213,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Specify a plane against which all geometry is clipped - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type plane: Enumerated constant :arg plane: Specifies which clipping plane is being positioned. @@ -232,7 +232,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Set a new color. - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type red, green, blue, alpha: Depends on function prototype. :arg red, green, blue: Specify new red, green, and blue values for the current color. @@ -244,7 +244,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Enable and disable writing of frame buffer color components - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type red, green, blue, alpha: int (boolean) :arg red, green, blue, alpha: Specify whether red, green, blue, and alpha can or cannot be @@ -256,7 +256,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Cause a material color to track the current color - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type face: Enumerated constant :arg face: Specifies whether front, back, or both front and back material parameters should @@ -269,7 +269,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Copy pixels in the frame buffer - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type x, y: int :arg x, y: Specify the window coordinates of the lower left corner of the rectangular @@ -314,7 +314,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Specify whether front- or back-facing facets can be culled - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type mode: Enumerated constant :arg mode: Specifies whether front- or back-facing facets are candidates for culling. @@ -324,7 +324,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Delete a contiguous group of display lists - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type list: unsigned int :arg list: Specifies the integer name of the first display list to delete @@ -336,7 +336,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Delete named textures - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type n: int :arg n: Specifies the number of textures to be deleted @@ -348,7 +348,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Specify the value used for depth buffer comparisons - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type func: Enumerated constant :arg func: Specifies the depth comparison function. @@ -358,7 +358,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Enable or disable writing into the depth buffer - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type flag: int (boolean) :arg flag: Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE, @@ -370,7 +370,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Specify mapping of depth values from normalized device coordinates to window coordinates - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type zNear: int :arg zNear: Specifies the mapping of the near clipping plane to window coordinates. @@ -384,7 +384,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Disable server-side GL capabilities - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type cap: Enumerated constant :arg cap: Specifies a symbolic constant indicating a GL capability. @@ -394,7 +394,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Specify which color buffers are to be drawn into - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type mode: Enumerated constant :arg mode: Specifies up to four color buffers to be drawn into. @@ -404,7 +404,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Write a block of pixels to the frame buffer - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type width, height: int :arg width, height: Specify the dimensions of the pixel rectangle to be @@ -423,7 +423,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Flag edges as either boundary or non-boundary - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type flag: Depends of function prototype :arg flag: Specifies the current edge flag value.The initial value is GL_TRUE. @@ -433,7 +433,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Enable server-side GL capabilities - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type cap: Enumerated constant :arg cap: Specifies a symbolic constant indicating a GL capability. @@ -443,14 +443,14 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Delimit the vertices of a primitive or group of like primitives - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ .. function:: glEndList(): Create or replace a display list - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ .. function:: glEvalCoord (u,v): @@ -460,7 +460,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Evaluate enabled one- and two-dimensional maps - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type u: Depends on function prototype. :arg u: Specifies a value that is the domain coordinate u to the basis function defined @@ -478,7 +478,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Compute a one- or two-dimensional grid of points or lines - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type mode: Enumerated constant :arg mode: In glEvalMesh1, specifies whether to compute a one-dimensional @@ -493,7 +493,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Generate and evaluate a single point in a mesh - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type i: int :arg i: Specifies the integer value for grid domain variable i. @@ -505,7 +505,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Controls feedback mode - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type size: int :arg size: Specifies the maximum number of values that can be written into buffer. @@ -520,14 +520,14 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Block until all GL execution is complete - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ .. function:: glFlush(): Force Execution of GL commands in finite time - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ .. function:: glFog (pname, param): @@ -536,7 +536,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Specify fog parameters - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type pname: Enumerated constant :arg pname: Specifies a single-valued fog parameter. If the function prototype @@ -551,7 +551,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Define front- and back-facing polygons - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type mode: Enumerated constant :arg mode: Specifies the orientation of front-facing polygons. @@ -561,7 +561,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Multiply the current matrix by a perspective matrix - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type left, right: double (float) :arg left, right: Specify the coordinates for the left and right vertical @@ -578,7 +578,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Generate a contiguous set of empty display lists - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type range: int :arg range: Specifies the number of contiguous empty display lists to be generated. @@ -588,7 +588,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Generate texture names - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type n: int :arg n: Specifies the number of textures name to be generated. @@ -602,7 +602,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Return the value or values of a selected parameter - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type pname: Enumerated constant :arg pname: Specifies the parameter value to be returned. @@ -614,7 +614,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Return the coefficients of the specified clipping plane - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type plane: Enumerated constant :arg plane: Specifies a clipping plane. The number of clipping planes depends on the @@ -629,7 +629,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Return error information - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ .. function:: glGetLight (light, pname, params): @@ -638,7 +638,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Return light source parameter values - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type light: Enumerated constant :arg light: Specifies a light source. The number of possible lights depends on the @@ -656,7 +656,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Return evaluator parameters - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type target: Enumerated constant :arg target: Specifies the symbolic name of a map. @@ -672,7 +672,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Return material parameters - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type face: Enumerated constant :arg face: Specifies which of the two materials is being queried. @@ -689,7 +689,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Return the specified pixel map - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type map: Enumerated constant :arg map: Specifies the name of the pixel map to return. @@ -701,7 +701,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Return the polygon stipple pattern - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type mask: :class:`bgl.Buffer` object I{type GL_BYTE} :arg mask: Returns the stipple pattern. The initial value is all 1's. @@ -711,7 +711,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Return a string describing the current GL connection - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type name: Enumerated constant :arg name: Specifies a symbolic constant. @@ -724,7 +724,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Return texture environment parameters - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type target: Enumerated constant :arg target: Specifies a texture environment. Must be GL_TEXTURE_ENV. @@ -740,7 +740,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Return texture coordinate generation parameters - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type coord: Enumerated constant :arg coord: Specifies a texture coordinate. @@ -754,7 +754,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Return a texture image - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type target: Enumerated constant :arg target: Specifies which texture is to be obtained. @@ -776,7 +776,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. return texture parameter values for a specific level of detail - .. seealso:: U{opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/gettexlevelparameter.html>`_ + .. seealso:: `OpenGL Docs `_ :type target: Enumerated constant :arg target: Specifies the symbolic name of the target texture. @@ -795,7 +795,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Return texture parameter values - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type target: Enumerated constant :arg target: Specifies the symbolic name of the target texture. @@ -809,7 +809,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Specify implementation-specific hints - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type target: Enumerated constant :arg target: Specifies a symbolic constant indicating the behavior to be @@ -824,7 +824,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Set the current color index - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type c: :class:`bgl.Buffer` object. Depends on function prototype. :arg c: Specifies a pointer to a one element array that contains the new value for @@ -835,14 +835,14 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Initialize the name stack - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ .. function:: glIsEnabled(cap): Test whether a capability is enabled - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type cap: Enumerated constant :arg cap: Specifies a constant representing a GL capability. @@ -852,7 +852,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Determine if a name corresponds to a display-list - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type list: unsigned int :arg list: Specifies a potential display-list name. @@ -862,7 +862,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Determine if a name corresponds to a texture - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type texture: unsigned int :arg texture: Specifies a value that may be the name of a texture. @@ -874,7 +874,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Set the light source parameters - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type light: Enumerated constant :arg light: Specifies a light. The number of lights depends on the implementation, @@ -894,7 +894,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Set the lighting model parameters - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type pname: Enumerated constant :arg pname: Specifies a single-value light model parameter. @@ -907,7 +907,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Specify the line stipple pattern - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type factor: int :arg factor: Specifies a multiplier for each bit in the line stipple pattern. @@ -924,7 +924,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Specify the width of rasterized lines. - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type width: float :arg width: Specifies the width of rasterized lines. The initial value is 1. @@ -934,7 +934,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Set the display-list base for glCallLists - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type base: unsigned int :arg base: Specifies an integer offset that will be added to glCallLists @@ -945,7 +945,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Replace the current matrix with the identity matrix - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ .. function:: glLoadMatrix (m): @@ -954,7 +954,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Replace the current matrix with the specified matrix - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type m: :class:`bgl.Buffer` object. Depends on function prototype. :arg m: Specifies a pointer to 16 consecutive values, which are used as the elements @@ -965,7 +965,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Load a name onto the name stack. - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type name: unsigned int :arg name: Specifies a name that will replace the top value on the name stack. @@ -975,7 +975,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Specify a logical pixel operation for color index rendering - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type opcode: Enumerated constant :arg opcode: Specifies a symbolic constant that selects a logical operation. @@ -987,7 +987,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Define a one-dimensional evaluator - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type target: Enumerated constant :arg target: Specifies the kind of values that are generated by the evaluator. @@ -1012,7 +1012,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Define a two-dimensional evaluator - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type target: Enumerated constant :arg target: Specifies the kind of values that are generated by the evaluator. @@ -1053,7 +1053,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Define a one- or two-dimensional mesh - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type un: int :arg un: Specifies the number of partitions in the grid range interval @@ -1072,7 +1072,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Specify material parameters for the lighting model. - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type face: Enumerated constant :arg face: Specifies which face or faces are being updated. Must be one of: @@ -1089,7 +1089,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Specify which matrix is the current matrix. - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type mode: Enumerated constant :arg mode: Specifies which matrix stack is the target for subsequent matrix operations. @@ -1101,7 +1101,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Multiply the current matrix with the specified matrix - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type m: :class:`bgl.Buffer` object. Depends on function prototype. :arg m: Points to 16 consecutive values that are used as the elements of a 4x4 column @@ -1112,7 +1112,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Create or replace a display list - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type list: unsigned int :arg list: Specifies the display list name @@ -1127,7 +1127,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Set the current normal vector - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type nx, ny, nz: Depends on function prototype. (non - 'v' prototypes only) :arg nx, ny, nz: Specify the x, y, and z coordinates of the new current normal. @@ -1141,7 +1141,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Multiply the current matrix with an orthographic matrix - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type left, right: double (float) :arg left, right: Specify the coordinates for the left and @@ -1158,7 +1158,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Place a marker in the feedback buffer - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type token: float :arg token: Specifies a marker value to be placed in the feedback @@ -1171,7 +1171,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Set up pixel transfer maps - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type map: Enumerated constant :arg map: Specifies a symbolic map name. @@ -1187,7 +1187,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Set pixel storage modes - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type pname: Enumerated constant :arg pname: Specifies the symbolic name of the parameter to be set. @@ -1203,7 +1203,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Set pixel transfer modes - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type pname: Enumerated constant :arg pname: Specifies the symbolic name of the pixel transfer parameter to be set. @@ -1215,7 +1215,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Specify the pixel zoom factors - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type xfactor, yfactor: float :arg xfactor, yfactor: Specify the x and y zoom factors for pixel write operations. @@ -1225,7 +1225,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Specify the diameter of rasterized points - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type size: float :arg size: Specifies the diameter of rasterized points. The initial value is 1. @@ -1235,7 +1235,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Select a polygon rasterization mode - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type face: Enumerated constant :arg face: Specifies the polygons that mode applies to. @@ -1250,7 +1250,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Set the scale and units used to calculate depth values - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type factor: float :arg factor: Specifies a scale factor that is used to create a variable depth @@ -1264,7 +1264,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Set the polygon stippling pattern - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type mask: :class:`bgl.Buffer` object I{type GL_BYTE} :arg mask: Specifies a pointer to a 32x32 stipple pattern that will be unpacked @@ -1275,35 +1275,35 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Pop the server attribute stack - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ .. function:: glPopClientAttrib(): Pop the client attribute stack - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ .. function:: glPopMatrix(): Pop the current matrix stack - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ .. function:: glPopName(): Pop the name stack - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ .. function:: glPrioritizeTextures(n, textures, priorities): Set texture residence priority - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type n: int :arg n: Specifies the number of textures to be prioritized. @@ -1319,7 +1319,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Push the server attribute stack - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type mask: Enumerated constant(s) :arg mask: Specifies a mask that indicates which attributes to save. @@ -1329,7 +1329,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Push the client attribute stack - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type mask: Enumerated constant(s) :arg mask: Specifies a mask that indicates which attributes to save. @@ -1339,14 +1339,14 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Push the current matrix stack - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ .. function:: glPushName(name): Push the name stack - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type name: unsigned int :arg name: Specifies a name that will be pushed onto the name stack. @@ -1362,7 +1362,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Specify the raster position for pixel operations - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type x, y, z, w: Depends on function prototype. (z and w for '3' and '4' prototypes only) :arg x, y, z, w: Specify the x,y,z, and w object coordinates (if present) for the @@ -1394,7 +1394,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Select a color buffer source for pixels. - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type mode: Enumerated constant :arg mode: Specifies a color buffer. @@ -1404,7 +1404,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Read a block of pixels from the frame buffer - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type x, y: int :arg x, y: Specify the window coordinates of the first pixel that is read @@ -1427,7 +1427,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Draw a rectangle - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type x1, y1: Depends on function prototype. (for non 'v' prototypes only) :arg x1, y1: Specify one vertex of a rectangle @@ -1442,7 +1442,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Set rasterization mode - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type mode: Enumerated constant :arg mode: Specifies the rasterization mode. @@ -1454,7 +1454,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Multiply the current matrix by a rotation matrix - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type angle: Depends on function prototype. :arg angle: Specifies the angle of rotation in degrees. @@ -1468,7 +1468,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Multiply the current matrix by a general scaling matrix - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type x, y, z: Depends on function prototype. :arg x, y, z: Specify scale factors along the x, y, and z axes, respectively. @@ -1478,7 +1478,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Define the scissor box - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type x, y: int :arg x, y: Specify the lower left corner of the scissor box. Initially (0, 0). @@ -1492,7 +1492,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Establish a buffer for selection mode values - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type size: int :arg size: Specifies the size of buffer @@ -1504,7 +1504,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Select flat or smooth shading - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type mode: Enumerated constant :arg mode: Specifies a symbolic value representing a shading technique. @@ -1514,7 +1514,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Set function and reference value for stencil testing - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type func: Enumerated constant :arg func: Specifies the test function. @@ -1531,7 +1531,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Control the writing of individual bits in the stencil planes - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type mask: unsigned int :arg mask: Specifies a bit mask to enable and disable writing of individual bits @@ -1542,7 +1542,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Set stencil test actions - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type fail: Enumerated constant :arg fail: Specifies the action to take when the stencil test fails. @@ -1570,7 +1570,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Set the current texture coordinates - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type s, t, r, q: Depends on function prototype. (r and q for '3' and '4' prototypes only) :arg s, t, r, q: Specify s, t, r, and q texture coordinates. Not all parameters are @@ -1586,7 +1586,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Set texture environment parameters - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type target: Enumerated constant :arg target: Specifies a texture environment. Must be GL_TEXTURE_ENV. @@ -1605,7 +1605,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Control the generation of texture coordinates - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type coord: Enumerated constant :arg coord: Specifies a texture coordinate. @@ -1623,7 +1623,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Specify a one-dimensional texture image - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type target: Enumerated constant :arg target: Specifies the target texture. @@ -1650,7 +1650,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Specify a two-dimensional texture image - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type target: Enumerated constant :arg target: Specifies the target texture. @@ -1683,7 +1683,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Set texture parameters - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type target: Enumerated constant :arg target: Specifies the target texture. @@ -1700,7 +1700,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Multiply the current matrix by a translation matrix - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type x, y, z: Depends on function prototype. :arg x, y, z: Specify the x, y, and z coordinates of a translation vector. @@ -1715,7 +1715,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Specify a vertex - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type x, y, z, w: Depends on function prototype (z and w for '3' and '4' prototypes only) :arg x, y, z, w: Specify x, y, z, and w coordinates of a vertex. Not all parameters @@ -1731,7 +1731,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. Set the viewport - .. seealso:: `OpenGL Docs `_ + .. seealso:: `OpenGL Docs `_ :type x, y: int :arg x, y: Specify the lower left corner of the viewport rectangle, -- cgit v1.2.3