From d5de816a150501c0041c6315a3dd8dc572c5887e Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sun, 7 Oct 2012 03:26:30 +0000 Subject: patch [#32791] Spelling mistakes corrected. from Sunny Gogoi (darkowlzz) --- doc/guides/interface_API.txt | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'doc') diff --git a/doc/guides/interface_API.txt b/doc/guides/interface_API.txt index 5f601dd3ebc..5f0fbc85ff8 100644 --- a/doc/guides/interface_API.txt +++ b/doc/guides/interface_API.txt @@ -50,7 +50,7 @@ Contents - It works with only OpenGL calls, for the full 100%. This means that it has some quirks built-in to work with all OS's and OpenGL versions. Especially frontbuffer drawing is a continuous point of attention. Buttons can be drawn with any window matrix. However, - errors can still occor when buttons are created in windows with non-standard glViewports. + errors can still occur when buttons are created in windows with non-standard glViewports. - The code was written to replace the old 1.8 button system, but under high pressure. Quite some button methods from the old system were copied for that reason. @@ -95,7 +95,7 @@ blender/source/blender/src/toolbox.c (extra GUI elements built on top of this AP All GUI elements are collected in uiBlocks, which in turn are linked together in a list that's part of a Blender Area-window. - uiBlock *block= uiNewBlock(&curarea->uiblocks, "stuff", UI_EMBOSSX, UI_HELV, curarea->win); + uiBlock *block = uiNewBlock(&curarea->uiblocks, "stuff", UI_EMBOSSX, UI_HELV, curarea->win); The next code example makes a new block, and puts it in the list of blocks of the current active Area: @@ -221,7 +221,7 @@ void uiBlockSetButmFunc(uiBlock *block, void (*menufunc)(void *arg, int event), void uiAutoBlock(uiBlock *block, float minx, float miny, float sizex, float sizey, UI_BLOCK_ROWS) Sets the buttons in this block to automatically align, and fit within boundaries. - Internally it allows multiple collums or rows as well. Only 'row order' has been implemented. + Internally it allows multiple colums or rows as well. Only 'row order' has been implemented. The uiDefBut definitions don't need coordinates as input here, but instead: - first value (x1) to indicate row number - width and height values (if filled in) will be used to define a relative width/height. @@ -346,7 +346,7 @@ type: without returnvalues, the first item gets value 0 (incl. title!) Example: "Do something %t| turn left %2| turn right %1| nothing %0" -11. COL +11. COLOR A special button that only visualizes a RGB value In 'retval' you can put a code, which is used to identify for sliders if it needs redraws while using the sliders. Check button '5'. @@ -363,7 +363,7 @@ uiBut *uiDefIconBut(uiBlock *block, int type, int retval, int icon, float min, float max, float a1, float a2, char *tip) Same syntax and types available as previous uiDefBut, but now with an icon code - instead of a name. THe icons are numbered in resources.c + instead of a name. The icons are numbered in resources.c uiBut *uiDefIconTextButF(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, float *poin, @@ -397,9 +397,9 @@ void uiDefBlockBut(uiBlock *block, uiBlockFuncFP func, void *arg, char *str, static uiBlock *info_file_importmenu(void *arg_unused) { uiBlock *block; - short yco= 0, xco = 20; + short yco = 0, xco = 20; - block= uiNewBlock(&curarea->uiblocks, "importmenu", UI_EMBOSSW, UI_HELV, G.curscreen->mainwin); + block = uiNewBlock(&curarea->uiblocks, "importmenu", UI_EMBOSSW, UI_HELV, G.curscreen->mainwin); uiBlockSetXOfs(block, -40); // offset to parent button /* flags are defines */ @@ -409,7 +409,7 @@ void uiDefBlockBut(uiBlock *block, uiBlockFuncFP func, void *arg, char *str, uiDefButS(block, TOG|BIT|2, 0, "Two Sided", xco, yco-=20, 75, 19, &U.vrmlflag, 0.0, 0.0, 0, 0, ""); uiBlockSetDirection(block, UI_RIGHT); - uiTextBoundsBlock(block, 50); // checks for fontsize + uiTextBoundsBlock(block, 50); /* checks for fontsize */ return block; } -- cgit v1.2.3