From 884c94500bce8545aa988a85136e49948b245d05 Mon Sep 17 00:00:00 2001 From: Ton Roosendaal Date: Wed, 11 May 2005 21:09:13 +0000 Subject: Another update on FTGL texture fonts drawing. Added the same floor() trick to precisely align the glyphs to pixel coordinates as used in the Pixmap version. It now looks fully identical here. --- extern/bFTGL/src/FTTextureGlyph.cpp | 13 +++++++++---- 1 file changed, 9 insertions(+), 4 deletions(-) (limited to 'extern/bFTGL') diff --git a/extern/bFTGL/src/FTTextureGlyph.cpp b/extern/bFTGL/src/FTTextureGlyph.cpp index 4b29268f1ce..b8267dcce89 100755 --- a/extern/bFTGL/src/FTTextureGlyph.cpp +++ b/extern/bFTGL/src/FTTextureGlyph.cpp @@ -54,27 +54,32 @@ FTTextureGlyph::FTTextureGlyph( FT_GlyphSlot glyph, int id, int xOffset, int yOf FTTextureGlyph::~FTTextureGlyph() {} +#include float FTTextureGlyph::Render( const FTPoint& pen) { + float dx; + glGetIntegerv( GL_TEXTURE_2D_BINDING_EXT, &activeTextureID); if( activeTextureID != glTextureID) { glBindTexture( GL_TEXTURE_2D, (GLuint)glTextureID); } + dx= floor( (pen.x + pos.x ) ); + glBegin( GL_QUADS); glTexCoord2f( uv[0].x, uv[0].y); - glVertex2f( pen.x + pos.x, pen.y + pos.y); + glVertex2f( dx, pen.y + pos.y); glTexCoord2f( uv[0].x, uv[1].y); - glVertex2f( pen.x + pos.x, pen.y + pos.y - destHeight); + glVertex2f( dx, pen.y + pos.y - destHeight); glTexCoord2f( uv[1].x, uv[1].y); - glVertex2f( pen.x + destWidth + pos.x, pen.y + pos.y - destHeight); + glVertex2f( dx + destWidth, pen.y + pos.y - destHeight); glTexCoord2f( uv[1].x, uv[0].y); - glVertex2f( pen.x + destWidth + pos.x, pen.y + pos.y); + glVertex2f( dx + destWidth, pen.y + pos.y); glEnd(); return advance; -- cgit v1.2.3