From 5e41760a15d2243242efea4ee92aefc8b3104db4 Mon Sep 17 00:00:00 2001 From: Nathan Letwory Date: Tue, 22 Feb 2011 16:12:12 +0000 Subject: doxygen: add bullet to extern libs, some small changes in page names, and fixes around license blocks --- .../BulletCollision/CollisionDispatch/btCollisionWorld.h | 15 +++++++++------ 1 file changed, 9 insertions(+), 6 deletions(-) (limited to 'extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h') diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h index 24343938e5c..1f785cf69e4 100644 --- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h +++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h @@ -1,5 +1,5 @@ /* -Bullet Continuous Collision Detection and Physics Library +Bullet Continuous Collision Detection and Physics %Library Copyright (c) 2003-2006 Erwin Coumans http://bulletphysics.com/Bullet/ This software is provided 'as-is', without any express or implied warranty. @@ -15,12 +15,15 @@ subject to the following restrictions: /** - * @mainpage Bullet Documentation + * \file btCollisionWorld.h + * \ingroup bullet + * + * @page bulletdoc Bullet Documentation * * @section intro_sec Introduction * Bullet Collision Detection & Physics SDK * - * Bullet is a Collision Detection and Rigid Body Dynamics Library. The Library is Open Source and free for commercial use, under the ZLib license ( http://opensource.org/licenses/zlib-license.php ). + * Bullet is a Collision Detection and Rigid Body Dynamics %Library. The %Library is Open Source and free for commercial use, under the ZLib license ( http://opensource.org/licenses/zlib-license.php ). * * There is the Physics Forum for feedback and general Collision Detection and Physics discussions. * Please visit http://www.bulletphysics.com @@ -28,7 +31,7 @@ subject to the following restrictions: * @section install_sec Installation * * @subsection step1 Step 1: Download - * You can download the Bullet Physics Library from the Google Code repository: http://code.google.com/p/bullet/downloads/list + * You can download the Bullet Physics %Library from the Google Code repository: http://code.google.com/p/bullet/downloads/list * @subsection step2 Step 2: Building * Bullet comes with autogenerated Project Files for Microsoft Visual Studio 6, 7, 7.1 and 8. * The main Workspace/Solution is located in Bullet/msvc/8/wksbullet.sln (replace 8 with your version). @@ -40,13 +43,13 @@ subject to the following restrictions: * * @subsection step3 Step 3: Testing demos * Try to run and experiment with BasicDemo executable as a starting point. - * Bullet can be used in several ways, as Full Rigid Body simulation, as Collision Detector Library or Low Level / Snippets like the GJK Closest Point calculation. + * Bullet can be used in several ways, as Full Rigid Body simulation, as Collision Detector %Library or Low Level / Snippets like the GJK Closest Point calculation. * The Dependencies can be seen in this documentation under Directories * * @subsection step4 Step 4: Integrating in your application, full Rigid Body and Soft Body simulation * Check out BasicDemo how to create a btDynamicsWorld, btRigidBody and btCollisionShape, Stepping the simulation and synchronizing your graphics object transform. * Check out SoftDemo how to use soft body dynamics, using btSoftRigidDynamicsWorld. - * @subsection step5 Step 5 : Integrate the Collision Detection Library (without Dynamics and other Extras) + * @subsection step5 Step 5 : Integrate the Collision Detection %Library (without Dynamics and other Extras) * Bullet Collision Detection can also be used without the Dynamics/Extras. * Check out btCollisionWorld and btCollisionObject, and the CollisionInterfaceDemo. * @subsection step6 Step 6 : Use Snippets like the GJK Closest Point calculation. -- cgit v1.2.3