From b64d5809e7e3b832e2a011869db68e70b4b4e6fc Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Sun, 17 Jan 2016 21:35:32 +0100 Subject: Upgrade Bullet to version 2.83. I tried to carefully preserve all patches since the last upgrade. Improves T47195, cloth collision detection bug. Differential Revision: https://developer.blender.org/D1739 --- extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h') diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h index 0ac5563d06e..ec40c969f51 100644 --- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h +++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h @@ -27,7 +27,7 @@ subject to the following restrictions: * @section install_sec Installation * * @subsection step1 Step 1: Download - * You can download the Bullet Physics Library from the Google Code repository: http://code.google.com/p/bullet/downloads/list + * You can download the Bullet Physics Library from the github repository: https://github.com/bulletphysics/bullet3/releases * * @subsection step2 Step 2: Building * Bullet has multiple build systems, including premake, cmake and autotools. Premake and cmake support all platforms. -- cgit v1.2.3