From 1c29d02305685a942742846c757775800202a52a Mon Sep 17 00:00:00 2001 From: Erwin Coumans Date: Sun, 21 Sep 2008 15:17:50 +0000 Subject: BGE real-time soft bodies, step 2 / 3: create a btSoftBody. Next step is hooking up / deform graphics mesh and choose collision shape. Note: feature is still disabled. --- extern/bullet2/src/BulletSoftBody/btSoftBodyInternals.h | 1 - 1 file changed, 1 deletion(-) (limited to 'extern/bullet2/src/BulletSoftBody/btSoftBodyInternals.h') diff --git a/extern/bullet2/src/BulletSoftBody/btSoftBodyInternals.h b/extern/bullet2/src/BulletSoftBody/btSoftBodyInternals.h index 1a7be2cb840..8fcf633fecc 100644 --- a/extern/bullet2/src/BulletSoftBody/btSoftBodyInternals.h +++ b/extern/bullet2/src/BulletSoftBody/btSoftBodyInternals.h @@ -94,7 +94,6 @@ public: virtual void setLocalScaling(const btVector3& /*scaling*/) { ///na - btAssert(0); } virtual const btVector3& getLocalScaling() const { -- cgit v1.2.3