From a1bef84ea859cf85487d4cac8664402dd86f4465 Mon Sep 17 00:00:00 2001 From: Erwin Coumans Date: Fri, 26 Sep 2008 02:27:59 +0000 Subject: Allow Bullet soft bodies to be created using a AddObject actuator. Added a fake world coordinate system to game soft bodies, although the vertices are already in world space. Added Bullet/Gimpact concave collision detection to Blender. If your build system isn't updated yet, please add extern/bullet2/src/BulletCollision/Gimpact/* This allows moving/dynamic concave triangle meshes (decomposing meshes into compound convex shapes, and using 'compound' shapes is still preferred) --- extern/bullet2/src/SConscript | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'extern/bullet2/src/SConscript') diff --git a/extern/bullet2/src/SConscript b/extern/bullet2/src/SConscript index 77d94bc8dab..babd4e671f6 100644 --- a/extern/bullet2/src/SConscript +++ b/extern/bullet2/src/SConscript @@ -25,7 +25,7 @@ linearmath_src = env.Glob("LinearMath/*.cpp") bulletdyn_src = env.Glob("BulletDynamics/Vehicle/*.cpp") + env.Glob("BulletDynamics/ConstraintSolver/*.cpp") + env.Glob("BulletDynamics/Dynamics/*.cpp") -collision_src = env.Glob("BulletCollision/BroadphaseCollision/*.cpp") + env.Glob("BulletCollision/CollisionDispatch/*.cpp") +collision_src = env.Glob("BulletCollision/BroadphaseCollision/*.cpp") + env.Glob("BulletCollision/CollisionDispatch/*.cpp") + env.Glob("BulletCollision/Gimpact/*.cpp") collision_src += env.Glob("BulletCollision/CollisionShapes/*.cpp") + env.Glob("BulletCollision/NarrowPhaseCollision/*.cpp") softbody_src = env.Glob("BulletSoftBody/*.cpp") -- cgit v1.2.3