From ae418491dcbfa5c7e7415523695bdaea78a0b03e Mon Sep 17 00:00:00 2001 From: Erwin Coumans Date: Wed, 17 Sep 2008 01:49:47 +0000 Subject: Preparation for real-time soft bodies for the game engine, step 1 out of 3. This should be harmless/non-intrusive. Please make sure each build system include extern/bullet2/src/BulletSoftBody/* and extern/bullet2/src/LinearMath/btConvexHull.* --- .../src/BulletCollision/CollisionDispatch/btCollisionObject.h | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'extern/bullet2') diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.h index eb297ef4a3b..7ef3787b3ac 100644 --- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.h +++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.h @@ -268,6 +268,15 @@ public: m_interpolationWorldTransform = trans; } + void setInterpolationLinearVelocity(const btVector3& linvel) + { + m_interpolationLinearVelocity = linvel; + } + + void setInterpolationAngularVelocity(const btVector3& angvel) + { + m_interpolationAngularVelocity = angvel; + } const btVector3& getInterpolationLinearVelocity() const { -- cgit v1.2.3