From 745fc2f9d045508c4c822266dbe3a90274b3ec73 Mon Sep 17 00:00:00 2001 From: Erwin Coumans Date: Sun, 23 Oct 2005 17:55:19 +0000 Subject: updated SConstruct and Makefile so that if you compile the gameengine, is always enables bullet, independent of sumo/ode. So for the 2.4 release, both bullet AND sumo will be enabled. You can choose in the world buttons which physics engine is active for a scene. sorry if this breaks your builds! --- extern/Makefile | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'extern') diff --git a/extern/Makefile b/extern/Makefile index 0a85b9b5220..53abb0b1b3c 100644 --- a/extern/Makefile +++ b/extern/Makefile @@ -40,7 +40,7 @@ ifeq ($(WITH_FREETYPE2), true) DIRS += bFTGL/src endif -ifeq ($(NAN_USE_BULLET), true) +ifneq ($(NAN_NO_KETSJI), true) DIRS += bullet endif -- cgit v1.2.3