From a199ae5368fa4a1de36f62dbb214a051b3fbe0c3 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Tue, 31 Jul 2012 23:06:12 +0000 Subject: style cleanup: whitespace, also add '?' to save over popup since it wasnt totally clear it was a question (user pointed this out, they thought it was just notification and lost their work). --- intern/audaspace/FX/AUD_ButterworthFactory.h | 4 ++-- intern/audaspace/FX/AUD_DynamicIIRFilterFactory.h | 4 ++-- intern/audaspace/FX/AUD_FaderFactory.h | 4 ++-- intern/audaspace/intern/AUD_3DMath.h | 4 ++-- intern/audaspace/intern/AUD_C-API.h | 16 ++++++++-------- 5 files changed, 16 insertions(+), 16 deletions(-) (limited to 'intern/audaspace') diff --git a/intern/audaspace/FX/AUD_ButterworthFactory.h b/intern/audaspace/FX/AUD_ButterworthFactory.h index d3606270154..dc8b4d92775 100644 --- a/intern/audaspace/FX/AUD_ButterworthFactory.h +++ b/intern/audaspace/FX/AUD_ButterworthFactory.h @@ -56,8 +56,8 @@ public: AUD_ButterworthFactory(AUD_Reference factory, float frequency); virtual void recalculateCoefficients(AUD_SampleRate rate, - std::vector& b, - std::vector& a); + std::vector& b, + std::vector& a); }; #endif //__AUD_BUTTERWORTHFACTORY_H__ diff --git a/intern/audaspace/FX/AUD_DynamicIIRFilterFactory.h b/intern/audaspace/FX/AUD_DynamicIIRFilterFactory.h index fef379f68b1..5b297db2d56 100644 --- a/intern/audaspace/FX/AUD_DynamicIIRFilterFactory.h +++ b/intern/audaspace/FX/AUD_DynamicIIRFilterFactory.h @@ -56,8 +56,8 @@ public: * \param[out] a The output filter coefficients. */ virtual void recalculateCoefficients(AUD_SampleRate rate, - std::vector& b, - std::vector& a)=0; + std::vector& b, + std::vector& a)=0; }; #endif // __AUD_DYNAMICIIRFILTERFACTORY_H__ diff --git a/intern/audaspace/FX/AUD_FaderFactory.h b/intern/audaspace/FX/AUD_FaderFactory.h index 8fcd4baa623..82eaf2fae9f 100644 --- a/intern/audaspace/FX/AUD_FaderFactory.h +++ b/intern/audaspace/FX/AUD_FaderFactory.h @@ -68,8 +68,8 @@ public: * \param length How long fading should last in seconds. */ AUD_FaderFactory(AUD_Reference factory, - AUD_FadeType type = AUD_FADE_IN, - float start = 0.0f, float length = 1.0f); + AUD_FadeType type = AUD_FADE_IN, + float start = 0.0f, float length = 1.0f); /** * Returns the fading type. diff --git a/intern/audaspace/intern/AUD_3DMath.h b/intern/audaspace/intern/AUD_3DMath.h index f39566958cd..1b109ebee1e 100644 --- a/intern/audaspace/intern/AUD_3DMath.h +++ b/intern/audaspace/intern/AUD_3DMath.h @@ -136,8 +136,8 @@ public: inline AUD_Vector3 cross(const AUD_Vector3& op) const { return AUD_Vector3(m_y * op.m_z - m_z * op.m_y, - m_z * op.m_x - m_x * op.m_z, - m_x * op.m_y - m_y * op.m_x); + m_z * op.m_x - m_x * op.m_z, + m_x * op.m_y - m_y * op.m_x); } /** diff --git a/intern/audaspace/intern/AUD_C-API.h b/intern/audaspace/intern/AUD_C-API.h index 66e6984c71b..6af0c648d0e 100644 --- a/intern/audaspace/intern/AUD_C-API.h +++ b/intern/audaspace/intern/AUD_C-API.h @@ -442,10 +442,10 @@ extern void AUD_closeReadDevice(AUD_Device* device); * The sound is therefore bandpassed, rectified and resampled. */ extern float* AUD_readSoundBuffer(const char* filename, float low, float high, - float attack, float release, float threshold, - int accumulate, int additive, int square, - float sthreshold, double samplerate, - int* length); + float attack, float release, float threshold, + int accumulate, int additive, int square, + float sthreshold, double samplerate, + int* length); /** * Pauses a playing sound after a specific amount of time. @@ -493,7 +493,7 @@ extern void AUD_setSequencerFPS(AUD_Sound* sequencer, float fps); * \return The entry added. */ extern AUD_SEntry* AUD_addSequence(AUD_Sound* sequencer, AUD_Sound* sound, - float begin, float end, float skip); + float begin, float end, float skip); /** * Removes an entry from the scene. @@ -567,8 +567,8 @@ extern void AUD_setSequencerAnimData(AUD_Sound* sequencer, AUD_AnimateableProper * \param cone_volume_outer The volume outside the outer cone. */ extern void AUD_updateSequenceData(AUD_SEntry* entry, float volume_max, float volume_min, - float distance_max, float distance_reference, float attenuation, - float cone_angle_outer, float cone_angle_inner, float cone_volume_outer); + float distance_max, float distance_reference, float attenuation, + float cone_angle_outer, float cone_angle_inner, float cone_volume_outer); /** * Updates all non-animated parameters of the entry. @@ -578,7 +578,7 @@ extern void AUD_updateSequenceData(AUD_SEntry* entry, float volume_max, float vo * \param model The distance model for distance calculation. */ extern void AUD_updateSequencerData(AUD_Sound* sequencer, float speed_of_sound, - float factor, AUD_DistanceModel model); + float factor, AUD_DistanceModel model); /** * Sets the audio output specification of the sound scene to the specs of the -- cgit v1.2.3