From afdd54fa3720c267f30e48ed45c449d80449bac0 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 4 Apr 2007 13:18:41 +0000 Subject: moved source and text to american spelling * colour -> color * centre -> center * normalise -> normalize * modelling -> modeling --- intern/bsp/test/BSP_GhostTest/BSP_GhostTest3D.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'intern/bsp') diff --git a/intern/bsp/test/BSP_GhostTest/BSP_GhostTest3D.cpp b/intern/bsp/test/BSP_GhostTest/BSP_GhostTest3D.cpp index fe6a2943d1e..ec34b104e4a 100755 --- a/intern/bsp/test/BSP_GhostTest/BSP_GhostTest3D.cpp +++ b/intern/bsp/test/BSP_GhostTest/BSP_GhostTest3D.cpp @@ -389,9 +389,9 @@ processEvent( } if (m_translation_settings[m_current_object].m_moving) { - // project current objects bounding box centre into screen space. + // project current objects bounding box center into screen space. // unproject mouse point into object space using z-value from - // projected bounding box centre. + // projected bounding box center. GHOST_Rect bounds; m_window->getClientBounds(bounds); @@ -612,9 +612,9 @@ InitOpenGl( glMatrixMode(GL_PROJECTION); - // centre of the box + 3* depth of box + // center of the box + 3* depth of box - MT_Vector3 centre = (min + max) * 0.5; + MT_Vector3 center = (min + max) * 0.5; MT_Vector3 diag = max - min; float depth = diag.length(); @@ -629,8 +629,8 @@ InitOpenGl( glMatrixMode(GL_MODELVIEW); gluLookAt( - centre.x(), centre.y(), centre.z() + distance*depth, //eye - centre.x(), centre.y(), centre.z(), //centre + center.x(), center.y(), center.z() + distance*depth, //eye + center.x(), center.y(), center.z(), //center 0.0, 1.0, 0. ); /* up is in positive Y direction */ -- cgit v1.2.3