From 76238af213d44349821612db6a43f3a89d9be5f4 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Mon, 4 Oct 2021 12:07:55 +0200 Subject: Fix Cycles render time pass being available in UI, but it was removed This previously only work for CPU rendering, and isn't that practical to get working in the new architecture. --- intern/cycles/blender/addon/engine.py | 1 - 1 file changed, 1 deletion(-) (limited to 'intern/cycles/blender/addon/engine.py') diff --git a/intern/cycles/blender/addon/engine.py b/intern/cycles/blender/addon/engine.py index d729cb1ee69..c402df12ba9 100644 --- a/intern/cycles/blender/addon/engine.py +++ b/intern/cycles/blender/addon/engine.py @@ -211,7 +211,6 @@ def list_render_passes(scene, srl): if crl.use_pass_shadow_catcher: yield ("Shadow Catcher", "RGB", 'COLOR') # Debug passes. - if crl.pass_debug_render_time: yield ("Debug Render Time", "X", 'VALUE') if crl.pass_debug_sample_count: yield ("Debug Sample Count", "X", 'VALUE') # Cryptomatte passes. -- cgit v1.2.3