From aa1e4baa22b3393dc723d48061c9781f4b8b42c7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?K=C3=A9vin=20Dietrich?= Date: Wed, 19 Aug 2020 15:46:50 +0200 Subject: Cycles : add a Volume Geometry Node This splits the volume related data (properties for rendering and attributes) of the Mesh node into a new `Volume` node type. This `Volume` node derives from the `Mesh` class since we generate a mesh for the bounds of the volume, as such we can safely work on `Volumes` as if they were `Meshes`, e.g. for BVH creation. However such code should still check for the geometry type of the object to be `MESH` or `VOLUME` which may be bug prone if this is forgotten. This is part of T79131. Reviewed By: brecht Maniphest Tasks: T79131 Differential Revision: https://developer.blender.org/D8538 --- intern/cycles/blender/blender_geometry.cpp | 29 ++++++++++++++++++++++------- 1 file changed, 22 insertions(+), 7 deletions(-) (limited to 'intern/cycles/blender/blender_geometry.cpp') diff --git a/intern/cycles/blender/blender_geometry.cpp b/intern/cycles/blender/blender_geometry.cpp index f7e4623024d..9a82c5e9371 100644 --- a/intern/cycles/blender/blender_geometry.cpp +++ b/intern/cycles/blender/blender_geometry.cpp @@ -19,6 +19,7 @@ #include "render/hair.h" #include "render/mesh.h" #include "render/object.h" +#include "render/volume.h" #include "blender/blender_sync.h" #include "blender/blender_util.h" @@ -27,6 +28,19 @@ CCL_NAMESPACE_BEGIN +static Geometry::Type determine_geom_type(BL::Object &b_ob, bool use_particle_hair) +{ + if (b_ob.type() == BL::Object::type_HAIR || use_particle_hair) { + return Geometry::HAIR; + } + + if (b_ob.type() == BL::Object::type_VOLUME || object_fluid_gas_domain_find(b_ob)) { + return Geometry::VOLUME; + } + + return Geometry::MESH; +} + Geometry *BlenderSync::sync_geometry(BL::Depsgraph &b_depsgraph, BL::Object &b_ob, BL::Object &b_ob_instance, @@ -40,9 +54,7 @@ Geometry *BlenderSync::sync_geometry(BL::Depsgraph &b_depsgraph, BL::Material material_override = view_layer.material_override; Shader *default_shader = (b_ob.type() == BL::Object::type_VOLUME) ? scene->default_volume : scene->default_surface; - Geometry::Type geom_type = (b_ob.type() == BL::Object::type_HAIR || use_particle_hair) ? - Geometry::HAIR : - Geometry::MESH; + Geometry::Type geom_type = determine_geom_type(b_ob, use_particle_hair); /* Find shader indices. */ vector used_shaders; @@ -73,6 +85,9 @@ Geometry *BlenderSync::sync_geometry(BL::Depsgraph &b_depsgraph, if (geom_type == Geometry::HAIR) { geom = new Hair(); } + else if (geom_type == Geometry::VOLUME) { + geom = new Volume(); + } else { geom = new Mesh(); } @@ -121,13 +136,13 @@ Geometry *BlenderSync::sync_geometry(BL::Depsgraph &b_depsgraph, geom->name = ustring(b_ob_data.name().c_str()); - if (b_ob.type() == BL::Object::type_HAIR || use_particle_hair) { + if (geom_type == Geometry::HAIR) { Hair *hair = static_cast(geom); sync_hair(b_depsgraph, b_ob, hair, used_shaders); } - else if (b_ob.type() == BL::Object::type_VOLUME || object_fluid_gas_domain_find(b_ob)) { - Mesh *mesh = static_cast(geom); - sync_volume(b_ob, mesh, used_shaders); + else if (geom_type == Geometry::VOLUME) { + Volume *volume = static_cast(geom); + sync_volume(b_ob, volume, used_shaders); } else { Mesh *mesh = static_cast(geom); -- cgit v1.2.3