From 25c935e65fd901f42d2f26fede91749ee39b29f9 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Tue, 5 Mar 2019 18:39:55 +0100 Subject: Fix Cycles bug rendering with multiple UV maps after recent changes. --- intern/cycles/blender/blender_mesh.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'intern/cycles/blender/blender_mesh.cpp') diff --git a/intern/cycles/blender/blender_mesh.cpp b/intern/cycles/blender/blender_mesh.cpp index cb9d23e121c..46ecd60be77 100644 --- a/intern/cycles/blender/blender_mesh.cpp +++ b/intern/cycles/blender/blender_mesh.cpp @@ -489,7 +489,7 @@ static void attr_create_uv_map(Scene *scene, } else { uv_attr = mesh->attributes.add(uv_name, - TypeDesc::TypePoint, + TypeFloat2, ATTR_ELEMENT_CORNER); } @@ -586,7 +586,7 @@ static void attr_create_subd_uv_map(Scene *scene, if(active_render) uv_attr = mesh->subd_attributes.add(uv_std, uv_name); else - uv_attr = mesh->subd_attributes.add(uv_name, TypeDesc::TypePoint, ATTR_ELEMENT_CORNER); + uv_attr = mesh->subd_attributes.add(uv_name, TypeFloat2, ATTR_ELEMENT_CORNER); if(subdivide_uvs) { uv_attr->flags |= ATTR_SUBDIVIDED; -- cgit v1.2.3