From 3e32f8e601b6ed9de80135e61b92cf8bffa2632a Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Fri, 29 Apr 2016 10:54:40 +0200 Subject: Fix T48298: Cycles World environment Texture node, movie doesn't update frame --- intern/cycles/blender/blender_shader.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'intern/cycles/blender/blender_shader.cpp') diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp index 4f7ca301fb7..ba806e2bd24 100644 --- a/intern/cycles/blender/blender_shader.cpp +++ b/intern/cycles/blender/blender_shader.cpp @@ -732,10 +732,10 @@ static ShaderNode *add_node(Scene *scene, env->filename = image_user_file_path(b_image_user, b_image, b_scene.frame_current()); - env->animated = b_env_node.image_user().use_auto_refresh(); env->builtin_data = NULL; } + env->animated = b_env_node.image_user().use_auto_refresh(); env->use_alpha = b_image.use_alpha(); /* TODO(sergey): Does not work properly when we change builtin type. */ -- cgit v1.2.3