From 0e8cd14dfee9788f24854aa8f4148033ef042f51 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Sat, 14 May 2016 14:50:03 +0200 Subject: Code refactor: use shader pointers rather than shader indexes. --- intern/cycles/blender/blender_sync.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'intern/cycles/blender/blender_sync.cpp') diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp index 6291b38d462..fd24593c6b6 100644 --- a/intern/cycles/blender/blender_sync.cpp +++ b/intern/cycles/blender/blender_sync.cpp @@ -175,8 +175,8 @@ bool BlenderSync::sync_recalc() world_recalc = true; } else if(b_world->node_tree() && b_world->use_nodes()) { - Shader *shader = scene->shaders[scene->default_background]; - if(has_updated_objects && shader != NULL && shader->has_object_dependency) { + Shader *shader = scene->default_background; + if(has_updated_objects && shader->has_object_dependency) { world_recalc = true; } } -- cgit v1.2.3