From a2b52dc5716a97e5413acbd6eefc9ce3788b6456 Mon Sep 17 00:00:00 2001 From: Patrick Mours Date: Thu, 12 Sep 2019 14:50:06 +0200 Subject: Cycles: add Optix device backend This uses hardware-accelerated raytracing on NVIDIA RTX graphics cards. It is still currently experimental. Most features are supported, but a few are still missing like baking, branched path tracing and using CPU memory. https://wiki.blender.org/wiki/Reference/Release_Notes/2.81/Cycles#NVIDIA_RTX For building with Optix support, the Optix SDK must be installed. See here for build instructions: https://wiki.blender.org/wiki/Building_Blender/CUDA Differential Revision: https://developer.blender.org/D5363 --- intern/cycles/blender/blender_sync.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'intern/cycles/blender/blender_sync.cpp') diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp index 8b7c66363d9..1a166d171bc 100644 --- a/intern/cycles/blender/blender_sync.cpp +++ b/intern/cycles/blender/blender_sync.cpp @@ -758,7 +758,7 @@ SessionParams BlenderSync::get_session_params(BL::RenderEngine &b_engine, preview_samples = preview_samples * preview_samples; } - if (get_enum(cscene, "progressive") == 0) { + if (get_enum(cscene, "progressive") == 0 && (params.device.type != DEVICE_OPTIX)) { if (background) { params.samples = aa_samples; } -- cgit v1.2.3