From 000002e42df54b00009fe1d2341d27d8cc418925 Mon Sep 17 00:00:00 2001 From: Dalai Felinto Date: Tue, 27 Feb 2018 18:20:55 -0300 Subject: Cycles point density texture This still does not make point density to work in Cycles, but at least it pass the depsgraph down the line. Note this was working fine before the depsgraph/render refactor to pass evaluated depsgraph to the engines. --- intern/cycles/blender/blender_sync.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'intern/cycles/blender/blender_sync.h') diff --git a/intern/cycles/blender/blender_sync.h b/intern/cycles/blender/blender_sync.h index 79ee22d5a35..9e8d494f83b 100644 --- a/intern/cycles/blender/blender_sync.h +++ b/intern/cycles/blender/blender_sync.h @@ -110,7 +110,7 @@ private: void **python_thread_state); void sync_film(); void sync_view(); - void sync_world(bool update_all); + void sync_world(BL::Depsgraph& b_depsgraph, bool update_all); void sync_shaders(BL::Depsgraph& b_depsgraph); void sync_curve_settings(); -- cgit v1.2.3