From da376e0237517543aa21740ee2363234ee1c20ae Mon Sep 17 00:00:00 2001 From: Ton Roosendaal Date: Wed, 27 Apr 2011 11:58:34 +0000 Subject: Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. Cycles uses code from some great open source projects, many thanks them: * BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs": http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/ * Open Shading Language for a large part of the shading system: http://code.google.com/p/openshadinglanguage/ * Blender for procedural textures and a few other nodes. * Approximate Catmull Clark subdivision from NVidia Mesh tools: http://code.google.com/p/nvidia-mesh-tools/ * Sobol direction vectors from: http://web.maths.unsw.edu.au/~fkuo/sobol/ * Film response functions from: http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php --- intern/cycles/bvh/CMakeLists.txt | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 intern/cycles/bvh/CMakeLists.txt (limited to 'intern/cycles/bvh/CMakeLists.txt') diff --git a/intern/cycles/bvh/CMakeLists.txt b/intern/cycles/bvh/CMakeLists.txt new file mode 100644 index 00000000000..c934cded6da --- /dev/null +++ b/intern/cycles/bvh/CMakeLists.txt @@ -0,0 +1,18 @@ + +INCLUDE_DIRECTORIES(. ../kernel ../kernel/svm ../render ../util ../device) + +SET(sources + bvh.cpp + bvh_build.cpp + bvh_node.cpp + bvh_sort.cpp) + +SET(headers + bvh.h + bvh_build.h + bvh_node.h + bvh_params.h + bvh_sort.h) + +ADD_LIBRARY(bvh ${sources} ${headers}) + -- cgit v1.2.3